PrismLauncher/logic/lists/MojangAccountList.cpp
Petr Mrázek f27a6c39ea Fix login and startup logging issues
Auth uses the refresh endpoint instead of validate. This means less password entering.
Console will now only autoscroll when already scrolled all the way down.
Better conformance with the Yggdrasil auth protocol (not complete yet, but Mojang launcher isn't complete either).
Fix bug that prevented saving the account data (uninitialized variable).
Accounts can now trigger account list saving, this is used for the refresh endpoint.
2013-12-01 02:00:42 +01:00

371 lines
7.9 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "logic/lists/MojangAccountList.h"
#include <QIODevice>
#include <QFile>
#include <QTextStream>
#include <QJsonDocument>
#include <QJsonArray>
#include <QJsonObject>
#include <QJsonParseError>
#include "logger/QsLog.h"
#include "logic/auth/MojangAccount.h"
#define ACCOUNT_LIST_FORMAT_VERSION 1
MojangAccountList::MojangAccountList(QObject *parent) : QAbstractListModel(parent)
{
}
MojangAccountPtr MojangAccountList::findAccount(const QString &username) const
{
for (int i = 0; i < count(); i++)
{
MojangAccountPtr account = at(i);
if (account->username() == username)
return account;
}
return nullptr;
}
const MojangAccountPtr MojangAccountList::at(int i) const
{
return MojangAccountPtr(m_accounts.at(i));
}
void MojangAccountList::addAccount(const MojangAccountPtr account)
{
beginResetModel();
connect(account.get(), SIGNAL(changed()), SLOT(accountChanged()));
m_accounts.append(account);
endResetModel();
onListChanged();
}
void MojangAccountList::removeAccount(const QString &username)
{
beginResetModel();
for (auto account : m_accounts)
{
if (account->username() == username)
{
m_accounts.removeOne(account);
return;
}
}
endResetModel();
onListChanged();
}
void MojangAccountList::removeAccount(QModelIndex index)
{
beginResetModel();
m_accounts.removeAt(index.row());
endResetModel();
onListChanged();
}
MojangAccountPtr MojangAccountList::activeAccount() const
{
if (m_activeAccount.isEmpty())
return nullptr;
else
return findAccount(m_activeAccount);
}
void MojangAccountList::setActiveAccount(const QString &username)
{
beginResetModel();
if (username.isEmpty())
{
m_activeAccount = "";
}
else
{
for (MojangAccountPtr account : m_accounts)
{
if (account->username() == username)
m_activeAccount = username;
}
}
endResetModel();
onActiveChanged();
}
void MojangAccountList::accountChanged()
{
// the list changed. there is no doubt.
onListChanged();
}
void MojangAccountList::onListChanged()
{
if (m_autosave)
// TODO: Alert the user if this fails.
saveList();
emit listChanged();
}
void MojangAccountList::onActiveChanged()
{
if (m_autosave)
saveList();
emit activeAccountChanged();
}
int MojangAccountList::count() const
{
return m_accounts.count();
}
QVariant MojangAccountList::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (index.row() > count())
return QVariant();
MojangAccountPtr account = at(index.row());
switch (role)
{
case Qt::DisplayRole:
switch (index.column())
{
case ActiveColumn:
return account->username() == m_activeAccount;
case NameColumn:
return account->username();
default:
return QVariant();
}
case Qt::ToolTipRole:
return account->username();
case PointerRole:
return qVariantFromValue(account);
default:
return QVariant();
}
}
QVariant MojangAccountList::headerData(int section, Qt::Orientation orientation, int role) const
{
switch (role)
{
case Qt::DisplayRole:
switch (section)
{
case ActiveColumn:
return "Active?";
case NameColumn:
return "Name";
default:
return QVariant();
}
case Qt::ToolTipRole:
switch (section)
{
case NameColumn:
return "The name of the version.";
default:
return QVariant();
}
default:
return QVariant();
}
}
int MojangAccountList::rowCount(const QModelIndex &parent) const
{
// Return count
return count();
}
int MojangAccountList::columnCount(const QModelIndex &parent) const
{
return 2;
}
void MojangAccountList::updateListData(QList<MojangAccountPtr> versions)
{
beginResetModel();
m_accounts = versions;
endResetModel();
}
bool MojangAccountList::loadList(const QString &filePath)
{
QString path = filePath;
if (path.isEmpty())
path = m_listFilePath;
if (path.isEmpty())
{
QLOG_ERROR() << "Can't load Mojang account list. No file path given and no default set.";
return false;
}
QFile file(path);
// Try to open the file and fail if we can't.
// TODO: We should probably report this error to the user.
if (!file.open(QIODevice::ReadOnly))
{
QLOG_ERROR() << QString("Failed to read the account list file (%1).").arg(path).toUtf8();
return false;
}
// Read the file and close it.
QByteArray jsonData = file.readAll();
file.close();
QJsonParseError parseError;
QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData, &parseError);
// Fail if the JSON is invalid.
if (parseError.error != QJsonParseError::NoError)
{
QLOG_ERROR() << QString("Failed to parse account list file: %1 at offset %2")
.arg(parseError.errorString(), QString::number(parseError.offset))
.toUtf8();
return false;
}
// Make sure the root is an object.
if (!jsonDoc.isObject())
{
QLOG_ERROR() << "Invalid account list JSON: Root should be an array.";
return false;
}
QJsonObject root = jsonDoc.object();
// Make sure the format version matches.
if (root.value("formatVersion").toVariant().toInt() != ACCOUNT_LIST_FORMAT_VERSION)
{
QString newName = "accounts-old.json";
QLOG_WARN() << "Format version mismatch when loading account list. Existing one will be renamed to"
<< newName;
// Attempt to rename the old version.
file.rename(newName);
return false;
}
// Now, load the accounts array.
beginResetModel();
QJsonArray accounts = root.value("accounts").toArray();
for (QJsonValue accountVal : accounts)
{
QJsonObject accountObj = accountVal.toObject();
MojangAccountPtr account = MojangAccount::loadFromJson(accountObj);
if (account.get() != nullptr)
{
connect(account.get(), SIGNAL(changed()), SLOT(accountChanged()));
m_accounts.append(account);
}
else
{
QLOG_WARN() << "Failed to load an account.";
}
}
endResetModel();
// Load the active account.
m_activeAccount = root.value("activeAccount").toString("");
return true;
}
bool MojangAccountList::saveList(const QString &filePath)
{
QString path(filePath);
if (path.isEmpty())
path = m_listFilePath;
if (path.isEmpty())
{
QLOG_ERROR() << "Can't save Mojang account list. No file path given and no default set.";
return false;
}
QLOG_INFO() << "Writing account list to" << path;
QLOG_DEBUG() << "Building JSON data structure.";
// Build the JSON document to write to the list file.
QJsonObject root;
root.insert("formatVersion", ACCOUNT_LIST_FORMAT_VERSION);
// Build a list of accounts.
QLOG_DEBUG() << "Building account array.";
QJsonArray accounts;
for (MojangAccountPtr account : m_accounts)
{
QJsonObject accountObj = account->saveToJson();
accounts.append(accountObj);
}
// Insert the account list into the root object.
root.insert("accounts", accounts);
// Save the active account.
root.insert("activeAccount", m_activeAccount);
// Create a JSON document object to convert our JSON to bytes.
QJsonDocument doc(root);
// Now that we're done building the JSON object, we can write it to the file.
QLOG_DEBUG() << "Writing account list to file.";
QFile file(path);
// Try to open the file and fail if we can't.
// TODO: We should probably report this error to the user.
if (!file.open(QIODevice::WriteOnly))
{
QLOG_ERROR() << QString("Failed to read the account list file (%1).").arg(path).toUtf8();
return false;
}
// Write the JSON to the file.
file.write(doc.toJson());
file.close();
QLOG_INFO() << "Saved account list to" << path;
return true;
}
void MojangAccountList::setListFilePath(QString path, bool autosave)
{
m_listFilePath = path;
m_autosave = autosave;
}