PrismLauncher/libraries/systeminfo/src/sys_win32.cpp

47 lines
1.0 KiB
C++

#include "sys.h"
#include <windows.h>
Sys::KernelInfo Sys::getKernelInfo()
{
Sys::KernelInfo out;
out.kernelName = "Windows";
OSVERSIONINFOW osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFOW));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOW);
GetVersionExW(&osvi);
out.kernelVersion = QString("%1.%2").arg(osvi.dwMajorVersion).arg(osvi.dwMinorVersion);
return out;
}
uint64_t Sys::getSystemRam()
{
MEMORYSTATUSEX status;
status.dwLength = sizeof(status);
GlobalMemoryStatusEx( &status );
// bytes
return (uint64_t)status.ullTotalPhys;
}
bool Sys::isSystem64bit()
{
#if defined(_WIN64)
return true;
#elif defined(_WIN32)
BOOL f64 = false;
return IsWow64Process(GetCurrentProcess(), &f64) && f64;
#else
// it's some other kind of system...
return false;
#endif
}
bool Sys::isCPU64bit()
{
SYSTEM_INFO info;
ZeroMemory(&info, sizeof(SYSTEM_INFO));
GetNativeSystemInfo(&info);
auto arch = info.wProcessorArchitecture;
return arch == PROCESSOR_ARCHITECTURE_AMD64 || arch == PROCESSOR_ARCHITECTURE_IA64;
}