1d468ac35a
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
534 lines
14 KiB
C++
534 lines
14 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "World.h"
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#include <QDebug>
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#include <QDir>
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#include <QDirIterator>
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#include <QSaveFile>
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#include <QString>
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#include <FileSystem.h>
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#include <MMCZip.h>
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#include <io/stream_reader.h>
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#include <quazip/quazip.h>
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#include <quazip/quazipdir.h>
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#include <quazip/quazipfile.h>
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#include <tag_primitive.h>
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#include <tag_string.h>
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#include <sstream>
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#include "GZip.h"
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#include <QCoreApplication>
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#include <optional>
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#include "FileSystem.h"
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using std::nullopt;
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using std::optional;
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GameType::GameType(std::optional<int> original) : original(original)
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{
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if (!original) {
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return;
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}
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switch (*original) {
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case 0:
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type = GameType::Survival;
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break;
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case 1:
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type = GameType::Creative;
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break;
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case 2:
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type = GameType::Adventure;
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break;
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case 3:
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type = GameType::Spectator;
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break;
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default:
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break;
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}
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}
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QString GameType::toTranslatedString() const
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{
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switch (type) {
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case GameType::Survival:
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return QCoreApplication::translate("GameType", "Survival");
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case GameType::Creative:
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return QCoreApplication::translate("GameType", "Creative");
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case GameType::Adventure:
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return QCoreApplication::translate("GameType", "Adventure");
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case GameType::Spectator:
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return QCoreApplication::translate("GameType", "Spectator");
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default:
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break;
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}
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if (original) {
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return QCoreApplication::translate("GameType", "Unknown (%1)").arg(*original);
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}
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return QCoreApplication::translate("GameType", "Undefined");
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}
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QString GameType::toLogString() const
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{
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switch (type) {
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case GameType::Survival:
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return "Survival";
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case GameType::Creative:
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return "Creative";
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case GameType::Adventure:
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return "Adventure";
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case GameType::Spectator:
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return "Spectator";
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default:
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break;
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}
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if (original) {
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return QString("Unknown (%1)").arg(*original);
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}
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return "Undefined";
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}
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std::unique_ptr<nbt::tag_compound> parseLevelDat(QByteArray data)
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{
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QByteArray output;
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if (!GZip::unzip(data, output)) {
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return nullptr;
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}
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std::istringstream foo(std::string(output.constData(), output.size()));
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try {
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auto pair = nbt::io::read_compound(foo);
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if (pair.first != "")
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return nullptr;
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if (pair.second == nullptr)
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return nullptr;
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return std::move(pair.second);
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} catch (const nbt::io::input_error& e) {
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qWarning() << "Unable to parse level.dat:" << e.what();
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return nullptr;
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}
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}
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QByteArray serializeLevelDat(nbt::tag_compound* levelInfo)
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{
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std::ostringstream s;
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nbt::io::write_tag("", *levelInfo, s);
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QByteArray val(s.str().data(), (int)s.str().size());
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return val;
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}
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QString getLevelDatFromFS(const QFileInfo& file)
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{
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QDir worldDir(file.filePath());
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if (!file.isDir() || !worldDir.exists("level.dat")) {
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return QString();
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}
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return worldDir.absoluteFilePath("level.dat");
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}
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QByteArray getLevelDatDataFromFS(const QFileInfo& file)
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{
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auto fullFilePath = getLevelDatFromFS(file);
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if (fullFilePath.isNull()) {
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return QByteArray();
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}
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QFile f(fullFilePath);
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if (!f.open(QIODevice::ReadOnly)) {
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return QByteArray();
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}
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return f.readAll();
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}
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bool putLevelDatDataToFS(const QFileInfo& file, QByteArray& data)
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{
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auto fullFilePath = getLevelDatFromFS(file);
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if (fullFilePath.isNull()) {
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return false;
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}
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QSaveFile f(fullFilePath);
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if (!f.open(QIODevice::WriteOnly)) {
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return false;
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}
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QByteArray compressed;
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if (!GZip::zip(data, compressed)) {
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return false;
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}
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if (f.write(compressed) != compressed.size()) {
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f.cancelWriting();
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return false;
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}
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return f.commit();
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}
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int64_t calculateWorldSize(const QFileInfo& file)
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{
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if (file.isFile() && file.suffix() == "zip") {
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return file.size();
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} else if (file.isDir()) {
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QDirIterator it(file.absoluteFilePath(), QDir::Files, QDirIterator::Subdirectories);
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int64_t total = 0;
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while (it.hasNext()) {
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total += it.fileInfo().size();
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it.next();
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}
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return total;
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}
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return -1;
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}
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World::World(const QFileInfo& file)
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{
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repath(file);
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}
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void World::repath(const QFileInfo& file)
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{
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m_containerFile = file;
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m_folderName = file.fileName();
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m_size = calculateWorldSize(file);
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if (file.isFile() && file.suffix() == "zip") {
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m_iconFile = QString();
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readFromZip(file);
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} else if (file.isDir()) {
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QFileInfo assumedIconPath(file.absoluteFilePath() + "/icon.png");
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if (assumedIconPath.exists()) {
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m_iconFile = assumedIconPath.absoluteFilePath();
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}
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readFromFS(file);
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}
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}
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bool World::resetIcon()
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{
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if (m_iconFile.isNull()) {
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return false;
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}
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if (QFile(m_iconFile).remove()) {
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m_iconFile = QString();
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return true;
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}
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return false;
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}
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void World::readFromFS(const QFileInfo& file)
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{
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auto bytes = getLevelDatDataFromFS(file);
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if (bytes.isEmpty()) {
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is_valid = false;
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return;
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}
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loadFromLevelDat(bytes);
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levelDatTime = file.lastModified();
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}
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void World::readFromZip(const QFileInfo& file)
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{
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QuaZip zip(file.absoluteFilePath());
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is_valid = zip.open(QuaZip::mdUnzip);
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if (!is_valid) {
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return;
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}
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auto location = MMCZip::findFolderOfFileInZip(&zip, "level.dat");
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is_valid = !location.isEmpty();
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if (!is_valid) {
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return;
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}
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m_containerOffsetPath = location;
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QuaZipFile zippedFile(&zip);
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// read the install profile
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is_valid = zip.setCurrentFile(location + "level.dat");
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if (!is_valid) {
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return;
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}
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is_valid = zippedFile.open(QIODevice::ReadOnly);
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QuaZipFileInfo64 levelDatInfo;
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zippedFile.getFileInfo(&levelDatInfo);
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auto modTime = levelDatInfo.getNTFSmTime();
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if (!modTime.isValid()) {
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modTime = levelDatInfo.dateTime;
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}
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levelDatTime = modTime;
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if (!is_valid) {
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return;
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}
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loadFromLevelDat(zippedFile.readAll());
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zippedFile.close();
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}
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bool World::install(const QString& to, const QString& name)
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{
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auto finalPath = FS::PathCombine(to, FS::DirNameFromString(m_actualName, to));
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if (!FS::ensureFolderPathExists(finalPath)) {
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return false;
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}
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bool ok = false;
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if (m_containerFile.isFile()) {
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QuaZip zip(m_containerFile.absoluteFilePath());
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if (!zip.open(QuaZip::mdUnzip)) {
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return false;
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}
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ok = !MMCZip::extractSubDir(&zip, m_containerOffsetPath, finalPath);
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} else if (m_containerFile.isDir()) {
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QString from = m_containerFile.filePath();
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ok = FS::copy(from, finalPath)();
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}
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if (ok && !name.isEmpty() && m_actualName != name) {
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QFileInfo finalPathInfo(finalPath);
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World newWorld(finalPathInfo);
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if (newWorld.isValid()) {
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newWorld.rename(name);
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}
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}
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return ok;
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}
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bool World::rename(const QString& newName)
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{
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if (m_containerFile.isFile()) {
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return false;
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}
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auto data = getLevelDatDataFromFS(m_containerFile);
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if (data.isEmpty()) {
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return false;
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}
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auto worldData = parseLevelDat(data);
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if (!worldData) {
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return false;
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}
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auto& val = worldData->at("Data");
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if (val.get_type() != nbt::tag_type::Compound) {
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return false;
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}
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auto& dataCompound = val.as<nbt::tag_compound>();
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dataCompound.put("LevelName", nbt::value_initializer(newName.toUtf8().data()));
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data = serializeLevelDat(worldData.get());
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putLevelDatDataToFS(m_containerFile, data);
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m_actualName = newName;
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QDir parentDir(m_containerFile.absoluteFilePath());
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parentDir.cdUp();
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QFile container(m_containerFile.absoluteFilePath());
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auto dirName = FS::DirNameFromString(m_actualName, parentDir.absolutePath());
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container.rename(parentDir.absoluteFilePath(dirName));
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return true;
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}
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namespace {
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optional<QString> read_string(nbt::value& parent, const char* name)
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{
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try {
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auto& namedValue = parent.at(name);
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if (namedValue.get_type() != nbt::tag_type::String) {
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return nullopt;
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}
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auto& tag_str = namedValue.as<nbt::tag_string>();
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return QString::fromStdString(tag_str.get());
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} catch (const std::out_of_range& e) {
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// fallback for old world formats
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qWarning() << "String NBT tag" << name << "could not be found.";
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return nullopt;
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} catch (const std::bad_cast& e) {
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// type mismatch
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qWarning() << "NBT tag" << name << "could not be converted to string.";
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return nullopt;
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}
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}
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optional<int64_t> read_long(nbt::value& parent, const char* name)
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{
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try {
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auto& namedValue = parent.at(name);
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if (namedValue.get_type() != nbt::tag_type::Long) {
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return nullopt;
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}
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auto& tag_str = namedValue.as<nbt::tag_long>();
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return tag_str.get();
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} catch (const std::out_of_range& e) {
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// fallback for old world formats
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qWarning() << "Long NBT tag" << name << "could not be found.";
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return nullopt;
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} catch (const std::bad_cast& e) {
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// type mismatch
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qWarning() << "NBT tag" << name << "could not be converted to long.";
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return nullopt;
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}
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}
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optional<int> read_int(nbt::value& parent, const char* name)
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{
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try {
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auto& namedValue = parent.at(name);
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if (namedValue.get_type() != nbt::tag_type::Int) {
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return nullopt;
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}
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auto& tag_str = namedValue.as<nbt::tag_int>();
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return tag_str.get();
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} catch (const std::out_of_range& e) {
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// fallback for old world formats
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qWarning() << "Int NBT tag" << name << "could not be found.";
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return nullopt;
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} catch (const std::bad_cast& e) {
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// type mismatch
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qWarning() << "NBT tag" << name << "could not be converted to int.";
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return nullopt;
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}
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}
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GameType read_gametype(nbt::value& parent, const char* name)
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{
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return GameType(read_int(parent, name));
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}
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} // namespace
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void World::loadFromLevelDat(QByteArray data)
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{
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auto levelData = parseLevelDat(data);
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if (!levelData) {
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is_valid = false;
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return;
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}
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nbt::value* valPtr = nullptr;
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try {
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valPtr = &levelData->at("Data");
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} catch (const std::out_of_range& e) {
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qWarning() << "Unable to read NBT tags from " << m_folderName << ":" << e.what();
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is_valid = false;
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return;
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}
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nbt::value& val = *valPtr;
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is_valid = val.get_type() == nbt::tag_type::Compound;
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if (!is_valid)
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return;
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auto name = read_string(val, "LevelName");
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m_actualName = name ? *name : m_folderName;
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auto timestamp = read_long(val, "LastPlayed");
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m_lastPlayed = timestamp ? QDateTime::fromMSecsSinceEpoch(*timestamp) : levelDatTime;
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m_gameType = read_gametype(val, "GameType");
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optional<int64_t> randomSeed;
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try {
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auto& WorldGen_val = val.at("WorldGenSettings");
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randomSeed = read_long(WorldGen_val, "seed");
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} catch (const std::out_of_range&) {
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}
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if (!randomSeed) {
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randomSeed = read_long(val, "RandomSeed");
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}
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m_randomSeed = randomSeed ? *randomSeed : 0;
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qDebug() << "World Name:" << m_actualName;
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qDebug() << "Last Played:" << m_lastPlayed.toString();
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if (randomSeed) {
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qDebug() << "Seed:" << *randomSeed;
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}
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qDebug() << "Size:" << m_size;
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qDebug() << "GameType:" << m_gameType.toLogString();
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}
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bool World::replace(World& with)
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{
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if (!destroy())
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return false;
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bool success = FS::copy(with.m_containerFile.filePath(), m_containerFile.path())();
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if (success) {
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m_folderName = with.m_folderName;
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m_containerFile.refresh();
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}
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return success;
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}
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bool World::destroy()
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{
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if (!is_valid)
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return false;
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if (FS::trash(m_containerFile.filePath()))
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return true;
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if (m_containerFile.isDir()) {
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QDir d(m_containerFile.filePath());
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return d.removeRecursively();
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} else if (m_containerFile.isFile()) {
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QFile file(m_containerFile.absoluteFilePath());
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return file.remove();
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}
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return true;
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}
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bool World::operator==(const World& other) const
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{
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return is_valid == other.is_valid && folderName() == other.folderName();
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}
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bool World::isSymLinkUnder(const QString& instPath) const
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{
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if (isSymLink())
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return true;
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auto instDir = QDir(instPath);
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auto relAbsPath = instDir.relativeFilePath(m_containerFile.absoluteFilePath());
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auto relCanonPath = instDir.relativeFilePath(m_containerFile.canonicalFilePath());
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return relAbsPath != relCanonPath;
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}
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bool World::isMoreThanOneHardLink() const
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{
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if (m_containerFile.isDir()) {
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return FS::hardLinkCount(QDir(m_containerFile.absoluteFilePath()).filePath("level.dat")) > 1;
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}
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return FS::hardLinkCount(m_containerFile.absoluteFilePath()) > 1;
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}
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