
- added array support - cleaned up logic - ran clang-format - added description & default value columns - added basic editing support (bools only) - no saving Co-authored-by: TheLastRar <TheLastRar@users.noreply.github.com> Signed-off-by: Tayou <tayou@gmx.net>
97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
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* Copyright (C) 2023 Tayou <tayou@gmx.net>
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* Copyright (C) 2023 TheLastRar <TheLastRar@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GameOptionsPage.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/gameoptions/GameOptions.h"
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#include "ui_GameOptionsPage.h"
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GameOptionsPage::GameOptionsPage(MinecraftInstance* inst, QWidget* parent) : QWidget(parent), ui(new Ui::GameOptionsPage)
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{
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ui->setupUi(this);
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ui->tabWidget->tabBar()->hide();
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m_model = inst->gameOptionsModel();
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ui->optionsView->setModel(m_model.get());
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auto head = ui->optionsView->header();
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head->setDefaultSectionSize(250);
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if (head->count()) {
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for (int i = 1; i < head->count(); i++) {
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head->setSectionResizeMode(i, QHeaderView::Stretch);
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}
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head->setSectionResizeMode(head->count() -1, QHeaderView::Stretch);
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}
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connect(ui->optionsView, &QTreeView::doubleClicked, this, &GameOptionsPage::OptionDoubleClicked);
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}
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GameOptionsPage::~GameOptionsPage()
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{
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// m_model->save();
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}
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void GameOptionsPage::openedImpl()
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{
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// m_model->observe();
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}
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void GameOptionsPage::closedImpl()
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{
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// m_model->unobserve();
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}
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void GameOptionsPage::retranslate()
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{
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ui->retranslateUi(this);
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}
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// QTreeView's double click checks if the cell clicked on has children
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// but a typical tree model would only have children in the first column
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// Workaround this by calling expand ourself
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void GameOptionsPage::OptionDoubleClicked(const QModelIndex& index)
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{
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if (!index.isValid() || index.column() == 0)
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return;
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const QModelIndex firstColumn = ui->optionsView->model()->index(index.row(), 0, index.parent());
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if (!ui->optionsView->model()->hasChildren(firstColumn))
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return;
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if (ui->optionsView->isExpanded(firstColumn))
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ui->optionsView->collapse(firstColumn);
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else
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ui->optionsView->expand(firstColumn);
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}
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