PrismLauncher/launcher/ui/pages/instance/GameOptionsPage.cpp
Tayou 511076d3ba
cleaned up and improved GameOptions Model & Page
- added array support
- cleaned up logic
- ran clang-format
- added description & default value columns
- added basic editing support (bools only) - no saving

Co-authored-by: TheLastRar <TheLastRar@users.noreply.github.com>
Signed-off-by: Tayou <tayou@gmx.net>
2023-08-12 16:01:19 +02:00

97 lines
3.4 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
* Copyright (C) 2023 Tayou <tayou@gmx.net>
* Copyright (C) 2023 TheLastRar <TheLastRar@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GameOptionsPage.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/gameoptions/GameOptions.h"
#include "ui_GameOptionsPage.h"
GameOptionsPage::GameOptionsPage(MinecraftInstance* inst, QWidget* parent) : QWidget(parent), ui(new Ui::GameOptionsPage)
{
ui->setupUi(this);
ui->tabWidget->tabBar()->hide();
m_model = inst->gameOptionsModel();
ui->optionsView->setModel(m_model.get());
auto head = ui->optionsView->header();
head->setDefaultSectionSize(250);
if (head->count()) {
for (int i = 1; i < head->count(); i++) {
head->setSectionResizeMode(i, QHeaderView::Stretch);
}
head->setSectionResizeMode(head->count() -1, QHeaderView::Stretch);
}
connect(ui->optionsView, &QTreeView::doubleClicked, this, &GameOptionsPage::OptionDoubleClicked);
}
GameOptionsPage::~GameOptionsPage()
{
// m_model->save();
}
void GameOptionsPage::openedImpl()
{
// m_model->observe();
}
void GameOptionsPage::closedImpl()
{
// m_model->unobserve();
}
void GameOptionsPage::retranslate()
{
ui->retranslateUi(this);
}
// QTreeView's double click checks if the cell clicked on has children
// but a typical tree model would only have children in the first column
// Workaround this by calling expand ourself
void GameOptionsPage::OptionDoubleClicked(const QModelIndex& index)
{
if (!index.isValid() || index.column() == 0)
return;
const QModelIndex firstColumn = ui->optionsView->model()->index(index.row(), 0, index.parent());
if (!ui->optionsView->model()->hasChildren(firstColumn))
return;
if (ui->optionsView->isExpanded(firstColumn))
ui->optionsView->collapse(firstColumn);
else
ui->optionsView->expand(firstColumn);
}