PrismLauncher/launcher/dialogs/MSALoginDialog.h
Petr Mrázek 3a53349e33 GH-3392 dirty initial MSA support that shares logic with Mojang flows
Both act as the first step of AuthContext.
2021-08-15 23:18:50 +02:00

56 lines
1.3 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QtWidgets/QDialog>
#include <QtCore/QEventLoop>
#include "minecraft/auth/MinecraftAccount.h"
namespace Ui
{
class MSALoginDialog;
}
class MSALoginDialog : public QDialog
{
Q_OBJECT
public:
~MSALoginDialog();
static MinecraftAccountPtr newAccount(QWidget *parent, QString message);
int exec() override;
private:
explicit MSALoginDialog(QWidget *parent = 0);
void setUserInputsEnabled(bool enable);
protected
slots:
void onTaskFailed(const QString &reason);
void onTaskSucceeded();
void onTaskStatus(const QString &status);
void onTaskProgress(qint64 current, qint64 total);
private:
Ui::MSALoginDialog *ui;
MinecraftAccountPtr m_account;
std::shared_ptr<Task> m_loginTask;
};