PrismLauncher/launcher/ui/pages/modplatform/ShaderPackModel.h
Trial97 4fe497cd68
First working version with curseforge mods
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-04-21 18:42:05 +03:00

45 lines
1.3 KiB
C++

// SPDX-FileCopyrightText: 2023 flowln <flowlnlnln@gmail.com>
//
// SPDX-License-Identifier: GPL-3.0-only
#pragma once
#include <QAbstractListModel>
#include "BaseInstance.h"
#include "modplatform/ModIndex.h"
#include "ui/pages/modplatform/ResourceModel.h"
class Version;
namespace ResourceDownload {
class ShaderPackResourceModel : public ResourceModel {
Q_OBJECT
public:
ShaderPackResourceModel(BaseInstance const&, ResourceAPI*);
/* Ask the API for more information */
void searchWithTerm(const QString& term, unsigned int sort);
void loadIndexedPack(ModPlatform::IndexedPack&, QJsonObject&) override = 0;
void loadExtraPackInfo(ModPlatform::IndexedPack&, QJsonObject&) override = 0;
void loadIndexedPackVersions(ModPlatform::IndexedPack&, QJsonArray&) override = 0;
ModPlatform::IndexedVersion loadDependencyVersions(ModPlatform::Dependency m, QJsonArray& arr) override = 0;
public slots:
ResourceAPI::SearchArgs createSearchArguments() override;
ResourceAPI::VersionSearchArgs createVersionsArguments(QModelIndex&) override;
ResourceAPI::ProjectInfoArgs createInfoArguments(QModelIndex&) override;
protected:
const BaseInstance& m_base_instance;
auto documentToArray(QJsonDocument& obj) const -> QJsonArray override = 0;
};
} // namespace ResourceDownload