101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
/* Copyright 2013 Andrew Okin
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QNetworkAccessManager>
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#include <QList>
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#include "InstVersionList.h"
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#include "tasks/Task.h"
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#include "MinecraftVersion.h"
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#include "libmmc_config.h"
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class MCVListLoadTask;
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class LIBMULTIMC_EXPORT MinecraftVersionList : public InstVersionList
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{
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Q_OBJECT
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public:
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friend class MCVListLoadTask;
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explicit MinecraftVersionList(QObject *parent = 0);
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virtual Task *getLoadTask();
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virtual bool isLoaded();
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virtual const InstVersion *at(int i) const;
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virtual int count() const;
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virtual void printToStdOut() const;
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virtual void sort();
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virtual InstVersion *getLatestStable() const;
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/*!
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* Gets the main version list instance.
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*/
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static MinecraftVersionList &getMainList();
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protected:
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QList<InstVersion *>m_vlist;
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bool m_loaded;
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protected slots:
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virtual void updateListData(QList<InstVersion *> versions);
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};
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class MCVListLoadTask : public Task
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{
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Q_OBJECT
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public:
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explicit MCVListLoadTask(MinecraftVersionList *vlist);
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~MCVListLoadTask();
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virtual void executeTask();
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protected:
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void setSubStatus(const QString msg = "");
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//! Loads versions from Mojang's official version list.
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bool loadFromVList();
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//! Finalizes loading by updating the version list.
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bool finalize();
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void updateStuff();
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QNetworkAccessManager *netMgr;
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MinecraftVersionList *m_list;
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QList<InstVersion *> tempList; //! < List of loaded versions
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QList<InstVersion *> assetsList; //! < List of versions loaded from assets.minecraft.net
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QList<InstVersion *> mcnList; //! < List of loaded MCNostalgia versions
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MinecraftVersion *m_currentStable;
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bool processedMCVListReply;
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bool processedAssetsReply;
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bool processedMCNReply;
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};
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