PrismLauncher/launcher/minecraft/auth/flows/AuthContext.h
Petr Mrázek 3a53349e33 GH-3392 dirty initial MSA support that shares logic with Mojang flows
Both act as the first step of AuthContext.
2021-08-15 23:18:50 +02:00

95 lines
2.6 KiB
C++

#pragma once
#include <QObject>
#include <QList>
#include <QVector>
#include <QNetworkReply>
#include <QImage>
#include <katabasis/OAuth2.h>
#include "Yggdrasil.h"
#include "../AccountData.h"
#include "../AccountTask.h"
class AuthContext : public AccountTask
{
Q_OBJECT
public:
explicit AuthContext(AccountData * data, QObject *parent = 0);
bool isBusy() {
return m_activity != Katabasis::Activity::Idle;
};
Katabasis::Validity validity() {
return m_data->validity_;
};
//bool signOut();
QString getStateMessage() const override;
signals:
void activityChanged(Katabasis::Activity activity);
private slots:
// OAuth-specific callbacks
void onOAuthLinkingSucceeded();
void onOAuthLinkingFailed();
void onOpenBrowser(const QUrl &url);
void onCloseBrowser();
void onOAuthActivityChanged(Katabasis::Activity activity);
// Yggdrasil specific callbacks
void onMojangSucceeded();
void onMojangFailed();
protected:
void initMSA();
void initMojang();
void doUserAuth();
Q_SLOT void onUserAuthDone(int, QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doSTSAuthMinecraft();
Q_SLOT void onSTSAuthMinecraftDone(int, QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doMinecraftAuth();
Q_SLOT void onMinecraftAuthDone(int, QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doSTSAuthGeneric();
Q_SLOT void onSTSAuthGenericDone(int, QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doXBoxProfile();
Q_SLOT void onXBoxProfileDone(int, QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doMinecraftProfile();
Q_SLOT void onMinecraftProfileDone(int, QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void doGetSkin();
Q_SLOT void onSkinDone(int, QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
void checkResult();
protected:
void beginActivity(Katabasis::Activity activity);
void finishActivity();
void clearTokens();
protected:
Katabasis::OAuth2 *m_oauth2 = nullptr;
Yggdrasil *m_yggdrasil = nullptr;
int m_requestsDone = 0;
bool m_xboxProfileSucceeded = false;
bool m_mcAuthSucceeded = false;
Katabasis::Activity m_activity = Katabasis::Activity::Idle;
enum class MSAStage {
Idle,
UserAuth,
XboxAuth,
MinecraftProfile,
Skin
} m_stage = MSAStage::Idle;
QNetworkAccessManager *mgr = nullptr;
};