475d949a1e
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login) - We now check game entitlements instead of only relying on MC profile presence - Accounts can now be added even when they do not have a profile - The launcher will guide you through selecting a Minecraft name if you don't have one yet
20 lines
733 B
C++
20 lines
733 B
C++
#pragma once
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#include "minecraft/auth/AccountData.h"
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namespace Parsers
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{
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bool getDateTime(QJsonValue value, QDateTime & out);
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bool getString(QJsonValue value, QString & out);
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bool getNumber(QJsonValue value, double & out);
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bool getNumber(QJsonValue value, int64_t & out);
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bool getBool(QJsonValue value, bool & out);
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bool parseXTokenResponse(QByteArray &data, Katabasis::Token &output, const char * name);
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bool parseMojangResponse(QByteArray &data, Katabasis::Token &output);
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bool parseMinecraftProfile(QByteArray &data, MinecraftProfile &output);
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bool parseMinecraftEntitlements(QByteArray &data, MinecraftEntitlement &output);
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bool parseRolloutResponse(QByteArray &data, bool& result);
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}
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