475d949a1e
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login) - We now check game entitlements instead of only relying on MC profile presence - Accounts can now be added even when they do not have a profile - The launcher will guide you through selecting a Minecraft name if you don't have one yet
114 lines
3.2 KiB
C++
114 lines
3.2 KiB
C++
#pragma once
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#include <QObject>
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#include <QList>
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#include <QVector>
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#include <QSet>
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#include <QNetworkReply>
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#include <QImage>
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#include <katabasis/OAuth2.h>
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#include "Yggdrasil.h"
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#include "../AccountData.h"
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#include "../AccountTask.h"
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class AuthContext : public AccountTask
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{
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Q_OBJECT
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public:
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explicit AuthContext(AccountData * data, QObject *parent = 0);
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bool isBusy() {
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return m_activity != Katabasis::Activity::Idle;
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};
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Katabasis::Validity validity() {
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return m_data->validity_;
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};
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//bool signOut();
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QString getStateMessage() const override;
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signals:
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void activityChanged(Katabasis::Activity activity);
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private slots:
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// OAuth-specific callbacks
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void onOAuthLinkingSucceeded();
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void onOAuthLinkingFailed();
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void onOAuthActivityChanged(Katabasis::Activity activity);
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// Yggdrasil specific callbacks
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void onMojangSucceeded();
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void onMojangFailed();
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protected:
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void initMSA();
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void initMojang();
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void doUserAuth();
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Q_SLOT void onUserAuthDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void processSTSError(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void doSTSAuthMinecraft();
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Q_SLOT void onSTSAuthMinecraftDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void doMinecraftAuth();
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Q_SLOT void onMinecraftAuthDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void doSTSAuthGeneric();
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Q_SLOT void onSTSAuthGenericDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void doXBoxProfile();
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Q_SLOT void onXBoxProfileDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void doEntitlements();
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Q_SLOT void onEntitlementsDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void doMinecraftProfile();
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Q_SLOT void onMinecraftProfileDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void doMigrationEligibilityCheck();
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Q_SLOT void onMigrationEligibilityCheckDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void doGetSkin();
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Q_SLOT void onSkinDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
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void succeed();
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void failResult(bool & flag);
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void succeedResult(bool & flag);
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void checkResult();
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protected:
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void beginActivity(Katabasis::Activity activity);
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void finishActivity();
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void clearTokens();
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protected:
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Katabasis::OAuth2 *m_oauth2 = nullptr;
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Yggdrasil *m_yggdrasil = nullptr;
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int m_requestsDone = 0;
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bool m_xboxProfileSucceeded = false;
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bool m_mcAuthSucceeded = false;
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QString entitlementsRequestId;
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QSet<int64_t> stsErrors;
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bool stsFailed = false;
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Katabasis::Activity m_activity = Katabasis::Activity::Idle;
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enum class AuthStage {
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Initial,
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UserAuth,
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XboxAuth,
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MinecraftProfile,
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MigrationEligibility,
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Skin,
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Complete
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} m_stage = AuthStage::Initial;
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void setStage(AuthStage stage);
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};
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