PrismLauncher/launcher/minecraft/auth/flows/AuthContext.cpp
Petr Mrázek 475d949a1e GH-4217 Add support for GamePass accounts and MC profile setup
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login)
- We now check game entitlements instead of only relying on MC profile presence
- Accounts can now be added even when they do not have a profile
- The launcher will guide you through selecting a Minecraft name if you don't have one yet
2021-11-10 03:02:51 +01:00

673 lines
22 KiB
C++

#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QDesktopServices>
#include <QMetaEnum>
#include <QDebug>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QUrlQuery>
#include <QPixmap>
#include <QPainter>
#include "AuthContext.h"
#include "katabasis/Globals.h"
#include "AuthRequest.h"
#include "Secrets.h"
#include "Env.h"
#include "Parsers.h"
using OAuth2 = Katabasis::OAuth2;
using Activity = Katabasis::Activity;
AuthContext::AuthContext(AccountData * data, QObject *parent) :
AccountTask(data, parent)
{
}
void AuthContext::beginActivity(Activity activity) {
if(isBusy()) {
throw 0;
}
m_activity = activity;
changeState(STATE_WORKING, "Initializing");
emit activityChanged(m_activity);
}
void AuthContext::finishActivity() {
if(!isBusy()) {
throw 0;
}
m_activity = Katabasis::Activity::Idle;
setStage(AuthStage::Complete);
m_data->validity_ = m_data->minecraftProfile.validity;
emit activityChanged(m_activity);
}
void AuthContext::initMSA() {
if(m_oauth2) {
return;
}
auto clientId = Secrets::getMSAClientID('-');
if(clientId.isEmpty()) {
return;
}
Katabasis::OAuth2::Options opts;
opts.scope = "XboxLive.signin offline_access";
opts.clientIdentifier = clientId;
opts.authorizationUrl = "https://login.microsoftonline.com/consumers/oauth2/v2.0/devicecode";
opts.accessTokenUrl = "https://login.microsoftonline.com/consumers/oauth2/v2.0/token";
opts.listenerPorts = {28562, 28563, 28564, 28565, 28566};
m_oauth2 = new OAuth2(opts, m_data->msaToken, this, &ENV.qnam());
m_oauth2->setGrantFlow(Katabasis::OAuth2::GrantFlowDevice);
connect(m_oauth2, &OAuth2::linkingFailed, this, &AuthContext::onOAuthLinkingFailed);
connect(m_oauth2, &OAuth2::linkingSucceeded, this, &AuthContext::onOAuthLinkingSucceeded);
connect(m_oauth2, &OAuth2::showVerificationUriAndCode, this, &AuthContext::showVerificationUriAndCode);
connect(m_oauth2, &OAuth2::activityChanged, this, &AuthContext::onOAuthActivityChanged);
}
void AuthContext::initMojang() {
if(m_yggdrasil) {
return;
}
m_yggdrasil = new Yggdrasil(m_data, this);
connect(m_yggdrasil, &Task::failed, this, &AuthContext::onMojangFailed);
connect(m_yggdrasil, &Task::succeeded, this, &AuthContext::onMojangSucceeded);
}
void AuthContext::onMojangSucceeded() {
doEntitlements();
}
void AuthContext::onMojangFailed() {
finishActivity();
m_error = m_yggdrasil->m_error;
m_aborted = m_yggdrasil->m_aborted;
changeState(m_yggdrasil->accountState(), tr("Mojang user authentication failed."));
}
/*
bool AuthContext::signOut() {
if(isBusy()) {
return false;
}
start();
beginActivity(Activity::LoggingOut);
m_oauth2->unlink();
m_account = AccountData();
finishActivity();
return true;
}
*/
void AuthContext::onOAuthLinkingFailed() {
emit hideVerificationUriAndCode();
finishActivity();
changeState(STATE_FAILED_HARD, tr("Microsoft user authentication failed."));
}
void AuthContext::onOAuthLinkingSucceeded() {
emit hideVerificationUriAndCode();
auto *o2t = qobject_cast<OAuth2 *>(sender());
if (!o2t->linked()) {
finishActivity();
changeState(STATE_FAILED_HARD, tr("Microsoft user authentication ended with an impossible state (succeeded, but not succeeded at the same time)."));
return;
}
QVariantMap extraTokens = o2t->extraTokens();
#ifndef NDEBUG
if (!extraTokens.isEmpty()) {
qDebug() << "Extra tokens in response:";
foreach (QString key, extraTokens.keys()) {
qDebug() << "\t" << key << ":" << extraTokens.value(key);
}
}
#endif
doUserAuth();
}
void AuthContext::onOAuthActivityChanged(Katabasis::Activity activity) {
// respond to activity change here
}
void AuthContext::doUserAuth() {
setStage(AuthStage::UserAuth);
changeState(STATE_WORKING, tr("Starting user authentication"));
QString xbox_auth_template = R"XXX(
{
"Properties": {
"AuthMethod": "RPS",
"SiteName": "user.auth.xboxlive.com",
"RpsTicket": "d=%1"
},
"RelyingParty": "http://auth.xboxlive.com",
"TokenType": "JWT"
}
)XXX";
auto xbox_auth_data = xbox_auth_template.arg(m_data->msaToken.token);
QNetworkRequest request = QNetworkRequest(QUrl("https://user.auth.xboxlive.com/user/authenticate"));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
auto *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &AuthContext::onUserAuthDone);
requestor->post(request, xbox_auth_data.toUtf8());
qDebug() << "First layer of XBox auth ... commencing.";
}
void AuthContext::onUserAuthDone(
QNetworkReply::NetworkError error,
QByteArray replyData,
QList<QNetworkReply::RawHeaderPair> headers
) {
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
finishActivity();
changeState(STATE_FAILED_HARD, tr("XBox user authentication failed."));
return;
}
Katabasis::Token temp;
if(!Parsers::parseXTokenResponse(replyData, temp, "UToken")) {
qWarning() << "Could not parse user authentication response...";
finishActivity();
changeState(STATE_FAILED_HARD, tr("XBox user authentication response could not be understood."));
return;
}
m_data->userToken = temp;
setStage(AuthStage::XboxAuth);
changeState(STATE_WORKING, tr("Starting XBox authentication"));
doSTSAuthMinecraft();
doSTSAuthGeneric();
}
/*
url = "https://xsts.auth.xboxlive.com/xsts/authorize"
headers = {"x-xbl-contract-version": "1"}
data = {
"RelyingParty": relying_party,
"TokenType": "JWT",
"Properties": {
"UserTokens": [self.user_token.token],
"SandboxId": "RETAIL",
},
}
*/
void AuthContext::doSTSAuthMinecraft() {
QString xbox_auth_template = R"XXX(
{
"Properties": {
"SandboxId": "RETAIL",
"UserTokens": [
"%1"
]
},
"RelyingParty": "rp://api.minecraftservices.com/",
"TokenType": "JWT"
}
)XXX";
auto xbox_auth_data = xbox_auth_template.arg(m_data->userToken.token);
QNetworkRequest request = QNetworkRequest(QUrl("https://xsts.auth.xboxlive.com/xsts/authorize"));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &AuthContext::onSTSAuthMinecraftDone);
requestor->post(request, xbox_auth_data.toUtf8());
qDebug() << "Getting Minecraft services STS token...";
}
void AuthContext::processSTSError(QNetworkReply::NetworkError error, QByteArray data, QList<QNetworkReply::RawHeaderPair> headers) {
if(error == QNetworkReply::AuthenticationRequiredError) {
QJsonParseError jsonError;
QJsonDocument doc = QJsonDocument::fromJson(data, &jsonError);
if(jsonError.error) {
qWarning() << "Cannot parse error XSTS response as JSON: " << jsonError.errorString();
return;
}
int64_t errorCode = -1;
auto obj = doc.object();
if(!Parsers::getNumber(obj.value("XErr"), errorCode)) {
qWarning() << "XErr is not a number";
return;
}
stsErrors.insert(errorCode);
stsFailed = true;
}
}
void AuthContext::onSTSAuthMinecraftDone(
QNetworkReply::NetworkError error,
QByteArray replyData,
QList<QNetworkReply::RawHeaderPair> headers
) {
#ifndef NDEBUG
qDebug() << replyData;
#endif
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
processSTSError(error, replyData, headers);
failResult(m_mcAuthSucceeded);
return;
}
Katabasis::Token temp;
if(!Parsers::parseXTokenResponse(replyData, temp, "STSAuthMinecraft")) {
qWarning() << "Could not parse authorization response for access to mojang services...";
failResult(m_mcAuthSucceeded);
return;
}
if(temp.extra["uhs"] != m_data->userToken.extra["uhs"]) {
qWarning() << "Server has changed user hash in the reply... something is wrong. ABORTING";
failResult(m_mcAuthSucceeded);
return;
}
m_data->mojangservicesToken = temp;
doMinecraftAuth();
}
void AuthContext::doMinecraftAuth() {
auto requestURL = "https://api.minecraftservices.com/launcher/login";
auto uhs = m_data->mojangservicesToken.extra["uhs"].toString();
auto xToken = m_data->mojangservicesToken.token;
QString mc_auth_template = R"XXX(
{
"xtoken": "XBL3.0 x=%1;%2",
"platform": "PC_LAUNCHER"
}
)XXX";
auto requestBody = mc_auth_template.arg(uhs, xToken);
QNetworkRequest request = QNetworkRequest(QUrl(requestURL));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &AuthContext::onMinecraftAuthDone);
requestor->post(request, requestBody.toUtf8());
qDebug() << "Getting Minecraft access token...";
}
void AuthContext::onMinecraftAuthDone(
QNetworkReply::NetworkError error,
QByteArray replyData,
QList<QNetworkReply::RawHeaderPair> headers
) {
qDebug() << replyData;
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
#ifndef NDEBUG
qDebug() << replyData;
#endif
failResult(m_mcAuthSucceeded);
return;
}
if(!Parsers::parseMojangResponse(replyData, m_data->yggdrasilToken)) {
qWarning() << "Could not parse login_with_xbox response...";
#ifndef NDEBUG
qDebug() << replyData;
#endif
failResult(m_mcAuthSucceeded);
return;
}
succeedResult(m_mcAuthSucceeded);
}
void AuthContext::doSTSAuthGeneric() {
QString xbox_auth_template = R"XXX(
{
"Properties": {
"SandboxId": "RETAIL",
"UserTokens": [
"%1"
]
},
"RelyingParty": "http://xboxlive.com",
"TokenType": "JWT"
}
)XXX";
auto xbox_auth_data = xbox_auth_template.arg(m_data->userToken.token);
QNetworkRequest request = QNetworkRequest(QUrl("https://xsts.auth.xboxlive.com/xsts/authorize"));
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &AuthContext::onSTSAuthGenericDone);
requestor->post(request, xbox_auth_data.toUtf8());
qDebug() << "Getting generic STS token...";
}
void AuthContext::onSTSAuthGenericDone(
QNetworkReply::NetworkError error,
QByteArray replyData,
QList<QNetworkReply::RawHeaderPair> headers
) {
#ifndef NDEBUG
qDebug() << replyData;
#endif
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
processSTSError(error, replyData, headers);
failResult(m_xboxProfileSucceeded);
return;
}
Katabasis::Token temp;
if(!Parsers::parseXTokenResponse(replyData, temp, "STSAuthGeneric")) {
qWarning() << "Could not parse authorization response for access to xbox API...";
failResult(m_xboxProfileSucceeded);
return;
}
if(temp.extra["uhs"] != m_data->userToken.extra["uhs"]) {
qWarning() << "Server has changed user hash in the reply... something is wrong. ABORTING";
failResult(m_xboxProfileSucceeded);
return;
}
m_data->xboxApiToken = temp;
doXBoxProfile();
}
void AuthContext::doXBoxProfile() {
auto url = QUrl("https://profile.xboxlive.com/users/me/profile/settings");
QUrlQuery q;
q.addQueryItem(
"settings",
"GameDisplayName,AppDisplayName,AppDisplayPicRaw,GameDisplayPicRaw,"
"PublicGamerpic,ShowUserAsAvatar,Gamerscore,Gamertag,ModernGamertag,ModernGamertagSuffix,"
"UniqueModernGamertag,AccountTier,TenureLevel,XboxOneRep,"
"PreferredColor,Location,Bio,Watermarks,"
"RealName,RealNameOverride,IsQuarantined"
);
url.setQuery(q);
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
request.setRawHeader("x-xbl-contract-version", "3");
request.setRawHeader("Authorization", QString("XBL3.0 x=%1;%2").arg(m_data->userToken.extra["uhs"].toString(), m_data->xboxApiToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &AuthContext::onXBoxProfileDone);
requestor->get(request);
qDebug() << "Getting Xbox profile...";
}
void AuthContext::onXBoxProfileDone(
QNetworkReply::NetworkError error,
QByteArray replyData,
QList<QNetworkReply::RawHeaderPair> headers
) {
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
#ifndef NDEBUG
qDebug() << replyData;
#endif
failResult(m_xboxProfileSucceeded);
return;
}
#ifndef NDEBUG
qDebug() << "XBox profile: " << replyData;
#endif
succeedResult(m_xboxProfileSucceeded);
}
void AuthContext::succeedResult(bool& flag) {
m_requestsDone ++;
flag = true;
checkResult();
}
void AuthContext::failResult(bool& flag) {
m_requestsDone ++;
flag = false;
checkResult();
}
void AuthContext::checkResult() {
qDebug() << "AuthContext::checkResult called";
if(m_requestsDone != 2) {
qDebug() << "Number of ready results:" << m_requestsDone;
return;
}
if(m_mcAuthSucceeded && m_xboxProfileSucceeded) {
doEntitlements();
}
else {
finishActivity();
if(stsFailed) {
if(stsErrors.contains(2148916233)) {
changeState(
STATE_FAILED_HARD,
tr("This Microsoft account does not have an XBox Live profile. Buy the game on %1 first.")
.arg("<a href=\"https://www.minecraft.net/en-us/store/minecraft-java-edition\">minecraft.net</a>")
);
}
else if (stsErrors.contains(2148916235)){
// NOTE: this is the Grulovia error
changeState(
STATE_FAILED_HARD,
tr("XBox Live is not available in your country. You've been blocked.")
);
}
else if (stsErrors.contains(2148916238)){
changeState(
STATE_FAILED_HARD,
tr("This Microsoft account is underaged and is not linked to a family.\n\nPlease set up your account according to %1.")
.arg("<a href=\"https://help.minecraft.net/hc/en-us/articles/4403181904525\">help.minecraft.net</a>")
);
}
else {
QStringList errorList;
for(auto & error: stsErrors) {
errorList.append(QString::number(error));
}
changeState(
STATE_FAILED_HARD,
tr("XSTS authentication ended with unrecognized error(s):\n\n%1").arg(errorList.join("\n"))
);
}
}
else {
changeState(STATE_FAILED_HARD, tr("XBox and/or Mojang authentication steps did not succeed"));
}
}
}
void AuthContext::doEntitlements() {
auto uuid = QUuid::createUuid();
entitlementsRequestId = uuid.toString().remove('{').remove('}');
auto url = "https://api.minecraftservices.com/entitlements/license?requestId=" + entitlementsRequestId;
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &AuthContext::onEntitlementsDone);
requestor->get(request);
qDebug() << "Getting Xbox profile...";
}
void AuthContext::onEntitlementsDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
#ifndef NDEBUG
qDebug() << data;
#endif
// TODO: check presence of same entitlementsRequestId?
// TODO: validate JWTs?
Parsers::parseMinecraftEntitlements(data, m_data->minecraftEntitlement);
doMinecraftProfile();
}
void AuthContext::doMinecraftProfile() {
setStage(AuthStage::MinecraftProfile);
changeState(STATE_WORKING, tr("Starting minecraft profile acquisition"));
auto url = QUrl("https://api.minecraftservices.com/minecraft/profile");
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
// request.setRawHeader("Accept", "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &AuthContext::onMinecraftProfileDone);
requestor->get(request);
}
void AuthContext::onMinecraftProfileDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
#ifndef NDEBUG
qDebug() << data;
#endif
if (error == QNetworkReply::ContentNotFoundError) {
// NOTE: Succeed even if we do not have a profile. This is a valid account state.
m_data->minecraftProfile = MinecraftProfile();
succeed();
return;
}
if (error != QNetworkReply::NoError) {
finishActivity();
changeState(STATE_FAILED_HARD, tr("Minecraft Java profile acquisition failed."));
return;
}
if(!Parsers::parseMinecraftProfile(data, m_data->minecraftProfile)) {
m_data->minecraftProfile = MinecraftProfile();
finishActivity();
changeState(STATE_FAILED_HARD, tr("Minecraft Java profile response could not be parsed"));
return;
}
if(m_data->type == AccountType::Mojang) {
doMigrationEligibilityCheck();
}
else {
doGetSkin();
}
}
void AuthContext::doMigrationEligibilityCheck() {
setStage(AuthStage::MigrationEligibility);
changeState(STATE_WORKING, tr("Starting check for migration eligibility"));
auto url = QUrl("https://api.minecraftservices.com/rollout/v1/msamigration");
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &AuthContext::onMigrationEligibilityCheckDone);
requestor->get(request);
}
void AuthContext::onMigrationEligibilityCheckDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
if (error == QNetworkReply::NoError) {
Parsers::parseRolloutResponse(data, m_data->canMigrateToMSA);
}
doGetSkin();
}
void AuthContext::doGetSkin() {
setStage(AuthStage::Skin);
changeState(STATE_WORKING, tr("Fetching player skin"));
auto url = QUrl(m_data->minecraftProfile.skin.url);
QNetworkRequest request = QNetworkRequest(url);
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &AuthContext::onSkinDone);
requestor->get(request);
}
void AuthContext::onSkinDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair>
) {
if (error == QNetworkReply::NoError) {
m_data->minecraftProfile.skin.data = data;
}
succeed();
}
void AuthContext::succeed() {
m_data->validity_ = Katabasis::Validity::Certain;
finishActivity();
changeState(STATE_SUCCEEDED, tr("Finished all authentication steps"));
}
void AuthContext::setStage(AuthContext::AuthStage stage) {
m_stage = stage;
emit progress((int)m_stage, (int)AuthStage::Complete);
}
QString AuthContext::getStateMessage() const {
switch (m_accountState)
{
case STATE_WORKING:
switch(m_stage) {
case AuthStage::Initial: {
QString loginMessage = tr("Logging in as %1 user");
if(m_data->type == AccountType::MSA) {
return loginMessage.arg("Microsoft");
}
else {
return loginMessage.arg("Mojang");
}
}
case AuthStage::UserAuth:
return tr("Logging in as XBox user");
case AuthStage::XboxAuth:
return tr("Logging in with XBox and Mojang services");
case AuthStage::MinecraftProfile:
return tr("Getting Minecraft profile");
case AuthStage::MigrationEligibility:
return tr("Checking for migration eligibility");
case AuthStage::Skin:
return tr("Getting Minecraft skin");
case AuthStage::Complete:
return tr("Finished");
default:
break;
}
default:
return AccountTask::getStateMessage();
}
}