PrismLauncher/launcher/ui/dialogs/ModDownloadDialog.h
flow 433a802c6e
refactor: put resource downloading classes in common namespace
Puts them all inside the 'ResourceDownload' namespace, so that it's a
bit clearer from the outside that those belong to the same 'module'.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 16:23:06 -03:00

51 lines
1.6 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "minecraft/mod/ModFolderModel.h"
#include "ui/dialogs/ResourceDownloadDialog.h"
class QDialogButtonBox;
namespace ResourceDownload {
class ModDownloadDialog final : public ResourceDownloadDialog {
Q_OBJECT
public:
explicit ModDownloadDialog(QWidget* parent, const std::shared_ptr<ModFolderModel>& mods, BaseInstance* instance);
~ModDownloadDialog() override = default;
//: String that gets appended to the mod download dialog title ("Download " + resourcesString())
[[nodiscard]] QString resourceString() const override { return tr("mods"); }
QList<BasePage*> getPages() override;
public slots:
void accept() override;
void reject() override;
private:
BaseInstance* m_instance;
};
} // namespace ResourceDownload