PrismLauncher/launcher/ui/dialogs/ModDownloadDialog.h
flow 0102e91940
feat: add confirm dialog for installing mods
When selecting multiple mods at once, it can become hard to keep track
of which ones you selected.

To address this, a dialog is now displayed
when you finish selecting the mods to download, showing you which ones
you selected and their filenames. From there, you can either accept it
and download the mods, or you can cancel it and go back to the mod
selection dialog.
2022-02-21 23:09:14 -03:00

58 lines
1.4 KiB
C++

#pragma once
#include <QDialog>
#include <QVBoxLayout>
#include "BaseVersion.h"
#include "ui/pages/BasePageProvider.h"
#include "minecraft/mod/ModFolderModel.h"
#include "ModDownloadTask.h"
#include "ui/pages/modplatform/flame/FlameModPage.h"
namespace Ui
{
class ModDownloadDialog;
}
class PageContainer;
class QDialogButtonBox;
class ModrinthPage;
class ModDownloadDialog : public QDialog, public BasePageProvider
{
Q_OBJECT
public:
explicit ModDownloadDialog(const std::shared_ptr<ModFolderModel> &mods, QWidget *parent, BaseInstance *instance);
~ModDownloadDialog();
QString dialogTitle() override;
QList<BasePage *> getPages() override;
void addSelectedMod(const QString & name = QString(), ModDownloadTask * task = nullptr);
void removeSelectedMod(const QString & name = QString());
bool isModSelected(const QString & name, const QString & filename) const;
const QList<ModDownloadTask*> getTasks();
const std::shared_ptr<ModFolderModel> &mods;
public slots:
void confirm();
void accept() override;
void reject() override;
//private slots:
private:
Ui::ModDownloadDialog *ui = nullptr;
PageContainer * m_container = nullptr;
QDialogButtonBox * m_buttons = nullptr;
QVBoxLayout *m_verticalLayout = nullptr;
ModrinthPage *modrinthPage = nullptr;
FlameModPage *flameModPage = nullptr;
QHash<QString, ModDownloadTask*> modTask;
BaseInstance *m_instance;
};