4124faf474
It now opens and coloses as expected, depending on user preferences and the status of the various processes involved. Console window geometry and state are remembered between runs.
169 lines
3.7 KiB
C++
169 lines
3.7 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QMainWindow>
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#include <QProcess>
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#include "logic/lists/InstanceList.h"
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#include "logic/net/LoginTask.h"
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#include "logic/BaseInstance.h"
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class QToolButton;
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class LabeledToolButton;
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class QLabel;
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class InstanceProxyModel;
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class KCategorizedView;
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class KCategoryDrawer;
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class MinecraftProcess;
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class ConsoleWindow;
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class OneSixAssets;
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namespace Ui
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{
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class MainWindow;
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}
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = 0);
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~MainWindow();
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void closeEvent(QCloseEvent *event);
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// Browser Dialog
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void openWebPage(QUrl url);
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void checkSetDefaultJava();
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private
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slots:
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void onCatToggled(bool);
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void on_actionAbout_triggered();
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void on_actionAddInstance_triggered();
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void on_actionCopyInstance_triggered();
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void on_actionChangeInstGroup_triggered();
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void on_actionChangeInstIcon_triggered();
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void on_actionViewInstanceFolder_triggered();
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void on_actionConfig_Folder_triggered();
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void on_actionViewSelectedInstFolder_triggered();
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void on_actionRefresh_triggered();
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void on_actionViewCentralModsFolder_triggered();
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void on_actionCheckUpdate_triggered();
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void on_actionSettings_triggered();
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void on_actionReportBug_triggered();
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void on_actionNews_triggered();
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void on_mainToolBar_visibilityChanged(bool);
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// void on_instanceView_customContextMenuRequested(const QPoint &pos);
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void on_actionLaunchInstance_triggered();
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void on_actionDeleteInstance_triggered();
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void on_actionRenameInstance_triggered();
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void on_actionMakeDesktopShortcut_triggered();
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void on_actionChangeInstMCVersion_triggered();
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void on_actionEditInstMods_triggered();
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void on_actionEditInstNotes_triggered();
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void doLogin(const QString &errorMsg = "");
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void doLogin(QString username, QString password);
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void doAutoLogin();
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void onLoginComplete();
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void onGameUpdateComplete();
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void onGameUpdateError(QString error);
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void taskStart();
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void taskEnd();
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void on_actionChangeInstLWJGLVersion_triggered();
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void instanceEnded();
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void on_actionInstanceSettings_triggered();
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void assetsIndexStarted();
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void assetsFilesStarted();
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void assetsFilesProgress(int, int, int);
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void assetsFailed();
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void assetsFinished();
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public
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slots:
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void instanceActivated(QModelIndex);
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void instanceChanged(const QModelIndex ¤t, const QModelIndex &previous);
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void selectionBad();
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void startTask(Task *task);
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void launchInstance(BaseInstance *inst, LoginResponse response);
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protected:
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bool eventFilter(QObject *obj, QEvent *ev);
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void setCatBackground(bool enabled);
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private:
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Ui::MainWindow *ui;
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KCategoryDrawer *drawer;
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KCategorizedView *view;
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InstanceProxyModel *proxymodel;
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MinecraftProcess *proc;
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ConsoleWindow *console;
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OneSixAssets *assets_downloader;
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LabeledToolButton *renameButton;
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QToolButton *changeIconButton;
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BaseInstance *m_selectedInstance;
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// A pointer to the instance we are actively doing stuff with.
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// This is set when the user launches an instance and is used to refer to that
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// instance throughout the launching process.
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BaseInstance *m_activeInst;
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LoginResponse m_activeLogin;
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Task *m_versionLoadTask;
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QLabel *m_statusLeft;
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QLabel *m_statusRight;
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};
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