1d468ac35a
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "LoginDialog.h"
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#include "ui_LoginDialog.h"
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#include "minecraft/auth/AccountTask.h"
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#include <QtWidgets/QPushButton>
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LoginDialog::LoginDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LoginDialog)
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{
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ui->setupUi(this);
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ui->progressBar->setVisible(false);
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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LoginDialog::~LoginDialog()
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{
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delete ui;
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}
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// Stage 1: User interaction
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void LoginDialog::accept()
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{
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setUserInputsEnabled(false);
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ui->progressBar->setVisible(true);
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// Setup the login task and start it
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m_account = MinecraftAccount::createFromUsername(ui->userTextBox->text());
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m_loginTask = m_account->login(ui->passTextBox->text());
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connect(m_loginTask.get(), &Task::failed, this, &LoginDialog::onTaskFailed);
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connect(m_loginTask.get(), &Task::succeeded, this, &LoginDialog::onTaskSucceeded);
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connect(m_loginTask.get(), &Task::status, this, &LoginDialog::onTaskStatus);
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connect(m_loginTask.get(), &Task::progress, this, &LoginDialog::onTaskProgress);
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m_loginTask->start();
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}
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void LoginDialog::setUserInputsEnabled(bool enable)
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{
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ui->userTextBox->setEnabled(enable);
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ui->passTextBox->setEnabled(enable);
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ui->buttonBox->setEnabled(enable);
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}
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// Enable the OK button only when both textboxes contain something.
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void LoginDialog::on_userTextBox_textEdited(const QString& newText)
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty());
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}
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void LoginDialog::on_passTextBox_textEdited(const QString& newText)
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty());
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}
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void LoginDialog::onTaskFailed(const QString& reason)
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{
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// Set message
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auto lines = reason.split('\n');
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QString processed;
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for (auto line : lines) {
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if (line.size()) {
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processed += "<font color='red'>" + line + "</font><br />";
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} else {
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processed += "<br />";
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}
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}
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ui->label->setText(processed);
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// Re-enable user-interaction
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setUserInputsEnabled(true);
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ui->progressBar->setVisible(false);
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}
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void LoginDialog::onTaskSucceeded()
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{
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QDialog::accept();
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}
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void LoginDialog::onTaskStatus(const QString& status)
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{
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ui->label->setText(status);
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}
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void LoginDialog::onTaskProgress(qint64 current, qint64 total)
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{
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ui->progressBar->setMaximum(total);
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ui->progressBar->setValue(current);
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}
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// Public interface
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MinecraftAccountPtr LoginDialog::newAccount(QWidget* parent, QString msg)
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{
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LoginDialog dlg(parent);
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dlg.ui->label->setText(msg);
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if (dlg.exec() == QDialog::Accepted) {
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return dlg.m_account;
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}
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return nullptr;
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}
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