PrismLauncher/launcher/ui/pages/modplatform/flame/FlameResourcePages.cpp
flow 36571c5e22
refactor(RD): clear up sorting methods
This refactors the sorting methods to join every bit of it into a single
list, easing maintanance. It also removes the weird index contraint on
the list of methods by adding an index field to the DS that holds the
method.

Lastly, it puts the available methods on their respective API, so other
resources on the same API can re-use them later on.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 16:23:07 -03:00

96 lines
3.6 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "FlameResourcePages.h"
#include "ui_ResourcePage.h"
#include "FlameResourceModels.h"
#include "ui/dialogs/ResourceDownloadDialog.h"
namespace ResourceDownload {
FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance& instance)
: ModPage(dialog, instance)
{
m_model = new FlameModModel(instance);
m_ui->packView->setModel(m_model);
addSortings();
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's contructor...
connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged);
connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged);
connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &FlameModPage::onResourceSelected);
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, std::optional<ResourceAPI::ModLoaderTypes> loaders) const -> bool
{
Q_UNUSED(loaders);
return ver.mcVersion.contains(mineVer) && !ver.downloadUrl.isEmpty();
}
bool FlameModPage::optedOut(ModPlatform::IndexedVersion& ver) const
{
return ver.downloadUrl.isEmpty();
}
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
auto FlameModPage::shouldDisplay() const -> bool { return true; }
void FlameModPage::openUrl(const QUrl& url)
{
if (url.scheme().isEmpty()) {
QString query = url.query(QUrl::FullyDecoded);
if (query.startsWith("remoteUrl=")) {
// attempt to resolve url from warning page
query.remove(0, 10);
ModPage::openUrl({QUrl::fromPercentEncoding(query.toUtf8())}); // double decoding is necessary
return;
}
}
ModPage::openUrl(url);
}
} // namespace ResourceDownload