PrismLauncher/launcher/InstanceCopyPrefs.h
Rachel Powers f794e49bb6 we want to make links!
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-03-20 14:56:27 -07:00

51 lines
1.6 KiB
C++

//
// Created by marcelohdez on 10/22/22.
//
#pragma once
#include <QStringList>
struct InstanceCopyPrefs {
public:
[[nodiscard]] bool allTrue() const;
[[nodiscard]] QString getSelectedFiltersAsRegex() const;
// Getters
[[nodiscard]] bool isCopySavesEnabled() const;
[[nodiscard]] bool isKeepPlaytimeEnabled() const;
[[nodiscard]] bool isCopyGameOptionsEnabled() const;
[[nodiscard]] bool isCopyResourcePacksEnabled() const;
[[nodiscard]] bool isCopyShaderPacksEnabled() const;
[[nodiscard]] bool isCopyServersEnabled() const;
[[nodiscard]] bool isCopyModsEnabled() const;
[[nodiscard]] bool isCopyScreenshotsEnabled() const;
[[nodiscard]] bool isLinkFilesEnabled() const;
[[nodiscard]] bool isUseHardLinksEnabled() const;
[[nodiscard]] bool isLinkWorldsEnabled() const;
// Setters
void enableCopySaves(bool b);
void enableKeepPlaytime(bool b);
void enableCopyGameOptions(bool b);
void enableCopyResourcePacks(bool b);
void enableCopyShaderPacks(bool b);
void enableCopyServers(bool b);
void enableCopyMods(bool b);
void enableCopyScreenshots(bool b);
void enableLinkFiles(bool b);
void enableUseHardLinks(bool b);
void enableLinkWorlds(bool b);
protected: // data
bool copySaves = true;
bool keepPlaytime = true;
bool copyGameOptions = true;
bool copyResourcePacks = true;
bool copyShaderPacks = true;
bool copyServers = true;
bool copyMods = true;
bool copyScreenshots = true;
bool linkFiles = false;
bool useHardLinks = false;
bool linkWorlds = true;
};