125 lines
4.2 KiB
C++
125 lines
4.2 KiB
C++
// SPDX-FileCopyrightText: 2023 flowln <flowlnlnln@gmail.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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#include "FlameResourceModels.h"
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#include "Json.h"
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#include "modplatform/flame/FlameAPI.h"
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#include "modplatform/flame/FlameModIndex.h"
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namespace ResourceDownload {
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FlameModModel::FlameModModel(BaseInstance& base) : ModModel(base, new FlameAPI) {}
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void FlameModModel::loadIndexedPack(ModPlatform::IndexedPack& m, QJsonObject& obj)
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{
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FlameMod::loadIndexedPack(m, obj);
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}
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// We already deal with the URLs when initializing the pack, due to the API response's structure
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void FlameModModel::loadExtraPackInfo(ModPlatform::IndexedPack& m, QJsonObject& obj)
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{
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FlameMod::loadBody(m, obj);
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}
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void FlameModModel::loadIndexedPackVersions(ModPlatform::IndexedPack& m, QJsonArray& arr)
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{
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FlameMod::loadIndexedPackVersions(m, arr, APPLICATION->network(), &m_base_instance);
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}
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auto FlameModModel::loadDependencyVersions(const ModPlatform::Dependency& m, QJsonArray& arr) -> ModPlatform::IndexedVersion
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{
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return FlameMod::loadDependencyVersions(m, arr);
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};
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auto FlameModModel::documentToArray(QJsonDocument& obj) const -> QJsonArray
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{
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return Json::ensureArray(obj.object(), "data");
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}
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FlameResourcePackModel::FlameResourcePackModel(const BaseInstance& base) : ResourcePackResourceModel(base, new FlameAPI) {}
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void FlameResourcePackModel::loadIndexedPack(ModPlatform::IndexedPack& m, QJsonObject& obj)
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{
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FlameMod::loadIndexedPack(m, obj);
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}
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// We already deal with the URLs when initializing the pack, due to the API response's structure
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void FlameResourcePackModel::loadExtraPackInfo(ModPlatform::IndexedPack& m, QJsonObject& obj)
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{
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FlameMod::loadBody(m, obj);
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}
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void FlameResourcePackModel::loadIndexedPackVersions(ModPlatform::IndexedPack& m, QJsonArray& arr)
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{
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FlameMod::loadIndexedPackVersions(m, arr, APPLICATION->network(), &m_base_instance);
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}
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auto FlameResourcePackModel::documentToArray(QJsonDocument& obj) const -> QJsonArray
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{
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return Json::ensureArray(obj.object(), "data");
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}
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FlameTexturePackModel::FlameTexturePackModel(const BaseInstance& base) : TexturePackResourceModel(base, new FlameAPI) {}
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void FlameTexturePackModel::loadIndexedPack(ModPlatform::IndexedPack& m, QJsonObject& obj)
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{
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FlameMod::loadIndexedPack(m, obj);
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}
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// We already deal with the URLs when initializing the pack, due to the API response's structure
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void FlameTexturePackModel::loadExtraPackInfo(ModPlatform::IndexedPack& m, QJsonObject& obj)
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{
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FlameMod::loadBody(m, obj);
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}
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void FlameTexturePackModel::loadIndexedPackVersions(ModPlatform::IndexedPack& m, QJsonArray& arr)
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{
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FlameMod::loadIndexedPackVersions(m, arr, APPLICATION->network(), &m_base_instance);
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QVector<ModPlatform::IndexedVersion> filtered_versions(m.versions.size());
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// FIXME: Client-side version filtering. This won't take into account any user-selected filtering.
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for (auto const& version : m.versions) {
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auto const& mc_versions = version.mcVersion;
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if (std::any_of(mc_versions.constBegin(), mc_versions.constEnd(),
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[this](auto const& mc_version) { return Version(mc_version) <= maximumTexturePackVersion(); }))
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filtered_versions.push_back(version);
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}
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m.versions = filtered_versions;
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}
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ResourceAPI::SearchArgs FlameTexturePackModel::createSearchArguments()
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{
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auto args = TexturePackResourceModel::createSearchArguments();
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auto profile = static_cast<const MinecraftInstance&>(m_base_instance).getPackProfile();
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QString instance_minecraft_version = profile->getComponentVersion("net.minecraft");
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// Bypass the texture pack logic, because we can't do multiple versions in the API query
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args.versions = { instance_minecraft_version };
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return args;
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}
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ResourceAPI::VersionSearchArgs FlameTexturePackModel::createVersionsArguments(QModelIndex& entry)
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{
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auto args = TexturePackResourceModel::createVersionsArguments(entry);
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// Bypass the texture pack logic, because we can't do multiple versions in the API query
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args.mcVersions = {};
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return args;
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}
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auto FlameTexturePackModel::documentToArray(QJsonDocument& obj) const -> QJsonArray
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{
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return Json::ensureArray(obj.object(), "data");
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}
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} // namespace ResourceDownload
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