PrismLauncher/tests/ShaderPackParse_test.cpp
Rachel Powers a7c9b2f172 feat: validate world saves
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24 20:43:17 -07:00

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2.3 KiB
C++

// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <QTest>
#include <QTimer>
#include <FileSystem.h>
#include <minecraft/mod/ShaderPack.h>
#include <minecraft/mod/tasks/LocalShaderPackParseTask.h>
class ShaderPackParseTest : public QObject {
Q_OBJECT
private slots:
void test_parseZIP()
{
QString source = QFINDTESTDATA("testdata/ShaderPackParse");
QString zip_sp = FS::PathCombine(source, "shaderpack1.zip");
ShaderPack pack { QFileInfo(zip_sp) };
bool valid = ShaderPackUtils::processZIP(pack);
QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
QVERIFY(valid == true);
}
void test_parseFolder()
{
QString source = QFINDTESTDATA("testdata/ShaderPackParse");
QString folder_sp = FS::PathCombine(source, "shaderpack2");
ShaderPack pack { QFileInfo(folder_sp) };
bool valid = ShaderPackUtils::processFolder(pack);
QVERIFY(pack.packFormat() == ShaderPackFormat::VALID);
QVERIFY(valid == true);
}
void test_parseZIP2()
{
QString source = QFINDTESTDATA("testdata/ShaderPackParse");
QString folder_sp = FS::PathCombine(source, "shaderpack3.zip");
ShaderPack pack { QFileInfo(folder_sp) };
bool valid = ShaderPackUtils::process(pack);
QVERIFY(pack.packFormat() == ShaderPackFormat::INVALID);
QVERIFY(valid == false);
}
};
QTEST_GUILESS_MAIN(ShaderPackParseTest)
#include "ShaderPackParse_test.moc"