PrismLauncher/launcher/ui/dialogs/LoginDialog.cpp
Sefa Eyeoglu 91ba4cf75e
chore: reformat
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-14 18:16:53 +02:00

116 lines
3.4 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LoginDialog.h"
#include "ui_LoginDialog.h"
#include "minecraft/auth/AccountTask.h"
#include <QtWidgets/QPushButton>
LoginDialog::LoginDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LoginDialog)
{
ui->setupUi(this);
ui->progressBar->setVisible(false);
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
}
LoginDialog::~LoginDialog()
{
delete ui;
}
// Stage 1: User interaction
void LoginDialog::accept()
{
setUserInputsEnabled(false);
ui->progressBar->setVisible(true);
// Setup the login task and start it
m_account = MinecraftAccount::createFromUsername(ui->userTextBox->text());
m_loginTask = m_account->login(ui->passTextBox->text());
connect(m_loginTask.get(), &Task::failed, this, &LoginDialog::onTaskFailed);
connect(m_loginTask.get(), &Task::succeeded, this, &LoginDialog::onTaskSucceeded);
connect(m_loginTask.get(), &Task::status, this, &LoginDialog::onTaskStatus);
connect(m_loginTask.get(), &Task::progress, this, &LoginDialog::onTaskProgress);
m_loginTask->start();
}
void LoginDialog::setUserInputsEnabled(bool enable)
{
ui->userTextBox->setEnabled(enable);
ui->passTextBox->setEnabled(enable);
ui->buttonBox->setEnabled(enable);
}
// Enable the OK button only when both textboxes contain something.
void LoginDialog::on_userTextBox_textEdited(const QString& newText)
{
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(!newText.isEmpty() && !ui->passTextBox->text().isEmpty());
}
void LoginDialog::on_passTextBox_textEdited(const QString& newText)
{
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(!newText.isEmpty() && !ui->userTextBox->text().isEmpty());
}
void LoginDialog::onTaskFailed(const QString& reason)
{
// Set message
auto lines = reason.split('\n');
QString processed;
for (auto line : lines) {
if (line.size()) {
processed += "<font color='red'>" + line + "</font><br />";
} else {
processed += "<br />";
}
}
ui->label->setText(processed);
// Re-enable user-interaction
setUserInputsEnabled(true);
ui->progressBar->setVisible(false);
}
void LoginDialog::onTaskSucceeded()
{
QDialog::accept();
}
void LoginDialog::onTaskStatus(const QString& status)
{
ui->label->setText(status);
}
void LoginDialog::onTaskProgress(qint64 current, qint64 total)
{
ui->progressBar->setMaximum(total);
ui->progressBar->setValue(current);
}
// Public interface
MinecraftAccountPtr LoginDialog::newAccount(QWidget* parent, QString msg)
{
LoginDialog dlg(parent);
dlg.ui->label->setText(msg);
if (dlg.exec() == QDialog::Accepted) {
return dlg.m_account;
}
return nullptr;
}