PrismLauncher/launcher/LaunchController.cpp
Alexandru Ionut Tripon 00bbbdc6e9
Update launcher/LaunchController.cpp
Co-authored-by: TheKodeToad <TheKodeToad@proton.me>
Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2023-10-01 00:31:51 +03:00

436 lines
17 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LaunchController.h"
#include "Application.h"
#include "minecraft/auth/AccountList.h"
#include "ui/InstanceWindow.h"
#include "ui/MainWindow.h"
#include "ui/dialogs/CustomMessageBox.h"
#include "ui/dialogs/EditAccountDialog.h"
#include "ui/dialogs/ProfileSelectDialog.h"
#include "ui/dialogs/ProfileSetupDialog.h"
#include "ui/dialogs/ProgressDialog.h"
#include <QHostAddress>
#include <QHostInfo>
#include <QInputDialog>
#include <QLineEdit>
#include <QList>
#include <QPushButton>
#include <QStringList>
#include "BuildConfig.h"
#include "JavaCommon.h"
#include "launch/steps/TextPrint.h"
#include "minecraft/auth/AccountTask.h"
#include "tasks/Task.h"
LaunchController::LaunchController(QObject* parent) : Task(parent) {}
void LaunchController::executeTask()
{
if (!m_instance) {
emitFailed(tr("No instance specified!"));
return;
}
if (!JavaCommon::checkJVMArgs(m_instance->settings()->get("JvmArgs").toString(), m_parentWidget)) {
emitFailed(tr("Invalid Java arguments specified. Please fix this first."));
return;
}
login();
}
void LaunchController::decideAccount()
{
if (m_accountToUse) {
return;
}
// Find an account to use.
auto accounts = APPLICATION->accounts();
if (accounts->count() <= 0) {
// Tell the user they need to log in at least one account in order to play.
auto reply = CustomMessageBox::selectable(m_parentWidget, tr("No Accounts"),
tr("In order to play Minecraft, you must have at least one Microsoft "
"account which owns Minecraft logged in."
"Would you like to open the account manager to add an account now?"),
QMessageBox::Information, QMessageBox::Yes | QMessageBox::No)
->exec();
if (reply == QMessageBox::Yes) {
// Open the account manager.
APPLICATION->ShowGlobalSettings(m_parentWidget, "accounts");
} else if (reply == QMessageBox::No) {
// Do not open "profile select" dialog.
return;
}
}
// Select the account to use. If the instance has a specific account set, that will be used. Otherwise, the default account will be used
auto instanceAccountId = m_instance->settings()->get("InstanceAccountId").toString();
auto instanceAccountIndex = accounts->findAccountByProfileId(instanceAccountId);
if (instanceAccountIndex == -1) {
m_accountToUse = accounts->defaultAccount();
} else {
m_accountToUse = accounts->at(instanceAccountIndex);
}
if (!m_accountToUse) {
// If no default account is set, ask the user which one to use.
ProfileSelectDialog selectDialog(tr("Which account would you like to use?"), ProfileSelectDialog::GlobalDefaultCheckbox,
m_parentWidget);
selectDialog.exec();
// Launch the instance with the selected account.
m_accountToUse = selectDialog.selectedAccount();
// If the user said to use the account as default, do that.
if (selectDialog.useAsGlobalDefault() && m_accountToUse) {
accounts->setDefaultAccount(m_accountToUse);
}
}
}
void LaunchController::login()
{
decideAccount();
// if no account is selected, we bail
if (!m_accountToUse) {
emitFailed(tr("No account selected for launch."));
return;
}
// we loop until the user succeeds in logging in or gives up
bool tryagain = true;
unsigned int tries = 0;
while (tryagain) {
if (tries > 0 && tries % 3 == 0) {
auto result =
QMessageBox::question(m_parentWidget, tr("Continue launch?"),
tr("It looks like we couldn't launch after %1 tries. Do you want to continue trying?").arg(tries));
if (result == QMessageBox::No) {
emitAborted();
return;
}
}
tries++;
m_session = std::make_shared<AuthSession>();
m_session->wants_online = m_online;
m_session->demo = m_demo;
m_accountToUse->fillSession(m_session);
// Launch immediately in true offline mode
if (m_accountToUse->isOffline()) {
launchInstance();
return;
}
switch (m_accountToUse->accountState()) {
case AccountState::Offline: {
m_session->wants_online = false;
}
/* fallthrough */
case AccountState::Online: {
if (!m_session->wants_online) {
// we ask the user for a player name
bool ok = false;
QString message = tr("Choose your offline mode player name.");
if (m_session->demo) {
message = tr("Choose your demo mode player name.");
}
QString lastOfflinePlayerName = APPLICATION->settings()->get("LastOfflinePlayerName").toString();
QString usedname = lastOfflinePlayerName.isEmpty() ? m_session->player_name : lastOfflinePlayerName;
QString name = QInputDialog::getText(m_parentWidget, tr("Player name"), message, QLineEdit::Normal, usedname, &ok);
if (!ok) {
tryagain = false;
break;
}
if (name.length()) {
usedname = name;
APPLICATION->settings()->set("LastOfflinePlayerName", usedname);
}
m_session->MakeOffline(usedname);
// offline flavored game from here :3
}
if (m_accountToUse->ownsMinecraft()) {
if (!m_accountToUse->hasProfile()) {
// Now handle setting up a profile name here...
ProfileSetupDialog dialog(m_accountToUse, m_parentWidget);
if (dialog.exec() == QDialog::Accepted) {
tryagain = true;
continue;
} else {
emitFailed(tr("Received undetermined session status during login."));
return;
}
}
// we own Minecraft, there is a profile, it's all ready to go!
launchInstance();
return;
} else {
// play demo ?
QMessageBox box(m_parentWidget);
box.setWindowTitle(tr("Play demo?"));
box.setText(
tr("This account does not own Minecraft.\nYou need to purchase the game first to play it.\n\nDo you want to play "
"the demo?"));
box.setIcon(QMessageBox::Warning);
auto demoButton = box.addButton(tr("Play Demo"), QMessageBox::ButtonRole::YesRole);
auto cancelButton = box.addButton(tr("Cancel"), QMessageBox::ButtonRole::NoRole);
box.setDefaultButton(cancelButton);
box.exec();
if (box.clickedButton() == demoButton) {
// play demo here
m_session->MakeDemo();
launchInstance();
} else {
emitFailed(tr("Launch cancelled - account does not own Minecraft."));
}
}
return;
}
case AccountState::Errored:
// This means some sort of soft error that we can fix with a refresh ... so let's refresh.
case AccountState::Unchecked: {
m_accountToUse->refresh();
}
/* fallthrough */
case AccountState::Working: {
// refresh is in progress, we need to wait for it to finish to proceed.
ProgressDialog progDialog(m_parentWidget);
if (m_online) {
progDialog.setSkipButton(true, tr("Play Offline"));
}
auto task = m_accountToUse->currentTask();
progDialog.execWithTask(task.get());
continue;
}
// FIXME: this is missing - the meaning is that the account is queued for refresh and we should wait for that
/*
case AccountState::Queued: {
return;
}
*/
case AccountState::Expired: {
auto errorString = tr("The account has expired and needs to be logged into manually again.");
QMessageBox::warning(m_parentWidget, tr("Account refresh failed"), errorString, QMessageBox::StandardButton::Ok,
QMessageBox::StandardButton::Ok);
emitFailed(errorString);
return;
}
case AccountState::Disabled: {
auto errorString = tr("The launcher's client identification has changed. Please remove this account and add it again.");
QMessageBox::warning(m_parentWidget, tr("Client identification changed"), errorString, QMessageBox::StandardButton::Ok,
QMessageBox::StandardButton::Ok);
emitFailed(errorString);
return;
}
case AccountState::Gone: {
auto errorString =
tr("The account no longer exists on the servers. It may have been migrated, in which case please add the new account "
"you migrated this one to.");
QMessageBox::warning(m_parentWidget, tr("Account gone"), errorString, QMessageBox::StandardButton::Ok,
QMessageBox::StandardButton::Ok);
emitFailed(errorString);
return;
}
}
}
emitFailed(tr("Failed to launch."));
}
void LaunchController::launchInstance()
{
Q_ASSERT_X(m_instance != NULL, "launchInstance", "instance is NULL");
Q_ASSERT_X(m_session.get() != nullptr, "launchInstance", "session is NULL");
if (!m_instance->reloadSettings()) {
QMessageBox::critical(m_parentWidget, tr("Error!"), tr("Couldn't load the instance profile."));
emitFailed(tr("Couldn't load the instance profile."));
return;
}
m_launcher = m_instance->createLaunchTask(m_session, m_serverToJoin);
if (!m_launcher) {
emitFailed(tr("Couldn't instantiate a launcher."));
return;
}
auto console = qobject_cast<InstanceWindow*>(m_parentWidget);
auto showConsole = m_instance->settings()->get("ShowConsole").toBool();
if (!console && showConsole) {
APPLICATION->showInstanceWindow(m_instance);
}
connect(m_launcher.get(), &LaunchTask::readyForLaunch, this, &LaunchController::readyForLaunch);
connect(m_launcher.get(), &LaunchTask::succeeded, this, &LaunchController::onSucceeded);
connect(m_launcher.get(), &LaunchTask::failed, this, &LaunchController::onFailed);
connect(m_launcher.get(), &LaunchTask::requestProgress, this, &LaunchController::onProgressRequested);
// Prepend Online and Auth Status
QString online_mode;
if (m_session->wants_online) {
online_mode = "online";
// Prepend Server Status
QStringList servers = { "authserver.mojang.com", "session.minecraft.net", "textures.minecraft.net", "api.mojang.com" };
QString resolved_servers = "";
QHostInfo host_info;
for (QString server : servers) {
host_info = QHostInfo::fromName(server);
resolved_servers = resolved_servers + server + " resolves to:\n [";
if (!host_info.addresses().isEmpty()) {
for (QHostAddress address : host_info.addresses()) {
resolved_servers = resolved_servers + address.toString();
if (!host_info.addresses().endsWith(address)) {
resolved_servers = resolved_servers + ", ";
}
}
} else {
resolved_servers = resolved_servers + "N/A";
}
resolved_servers = resolved_servers + "]\n\n";
}
m_launcher->prependStep(makeShared<TextPrint>(m_launcher.get(), resolved_servers, MessageLevel::Launcher));
} else {
online_mode = m_demo ? "demo" : "offline";
}
m_launcher->prependStep(
makeShared<TextPrint>(m_launcher.get(), "Launched instance in " + online_mode + " mode\n", MessageLevel::Launcher));
// Prepend Version
{
auto versionString = QString("%1 version: %2 (%3)")
.arg(BuildConfig.LAUNCHER_DISPLAYNAME, BuildConfig.printableVersionString(), BuildConfig.BUILD_PLATFORM);
m_launcher->prependStep(makeShared<TextPrint>(m_launcher.get(), versionString + "\n\n", MessageLevel::Launcher));
}
m_launcher->start();
}
void LaunchController::readyForLaunch()
{
if (!m_profiler) {
m_launcher->proceed();
return;
}
QString error;
if (!m_profiler->check(&error)) {
m_launcher->abort();
emitFailed("Profiler startup failed!");
QMessageBox::critical(m_parentWidget, tr("Error!"), tr("Profiler check for %1 failed: %2").arg(m_profiler->name(), error));
return;
}
BaseProfiler* profilerInstance = m_profiler->createProfiler(m_launcher->instance(), this);
connect(profilerInstance, &BaseProfiler::readyToLaunch, [this](const QString& message) {
QMessageBox msg(m_parentWidget);
msg.setText(tr("The game launch is delayed until you press the "
"button. This is the right time to setup the profiler, as the "
"profiler server is running now.\n\n%1")
.arg(message));
msg.setWindowTitle(tr("Waiting."));
msg.setIcon(QMessageBox::Information);
msg.addButton(tr("&Launch"), QMessageBox::AcceptRole);
msg.exec();
m_launcher->proceed();
});
connect(profilerInstance, &BaseProfiler::abortLaunch, [this](const QString& message) {
QMessageBox msg;
msg.setText(tr("Couldn't start the profiler: %1").arg(message));
msg.setWindowTitle(tr("Error"));
msg.setIcon(QMessageBox::Critical);
msg.addButton(QMessageBox::Ok);
msg.setModal(true);
msg.exec();
m_launcher->abort();
emitFailed("Profiler startup failed!");
});
profilerInstance->beginProfiling(m_launcher);
}
void LaunchController::onSucceeded()
{
emitSucceeded();
}
void LaunchController::onFailed(QString reason)
{
if (m_instance->settings()->get("ShowConsoleOnError").toBool()) {
APPLICATION->showInstanceWindow(m_instance, "console");
}
emitFailed(reason);
}
void LaunchController::onProgressRequested(Task* task)
{
ProgressDialog progDialog(m_parentWidget);
progDialog.setSkipButton(true, tr("Abort"));
m_launcher->proceed();
progDialog.execWithTask(task);
}
bool LaunchController::abort()
{
if (!m_launcher) {
return true;
}
if (!m_launcher->canAbort()) {
return false;
}
auto response = CustomMessageBox::selectable(m_parentWidget, tr("Kill Minecraft?"),
tr("This can cause the instance to get corrupted and should only be used if Minecraft "
"is frozen for some reason"),
QMessageBox::Question, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes)
->exec();
if (response == QMessageBox::Yes) {
return m_launcher->abort();
}
return false;
}