1e2f0ab308
This moves the QSortFilterProxyModel to the resource model files, acessible via a factory method, and moves the sorting and filtering to the objects themselves, decoupling the code a bit. This also adds a basic implementation of methods in the ResourceFolderModel, simplifying the process of constructing a new model from it. Signed-off-by: flow <flowlnlnln@gmail.com>
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QDateTime>
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#include <QFileInfo>
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#include <QList>
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#include "Resource.h"
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#include "ModDetails.h"
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class Mod : public Resource
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{
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Q_OBJECT
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public:
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using Ptr = shared_qobject_ptr<Mod>;
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Mod() = default;
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Mod(const QFileInfo &file);
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explicit Mod(const QDir& mods_dir, const Metadata::ModStruct& metadata);
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auto enabled() const -> bool { return m_enabled; }
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auto details() const -> const ModDetails&;
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auto name() const -> QString override;
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auto version() const -> QString;
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auto homeurl() const -> QString;
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auto description() const -> QString;
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auto authors() const -> QStringList;
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auto status() const -> ModStatus;
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auto metadata() -> std::shared_ptr<Metadata::ModStruct>;
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auto metadata() const -> const std::shared_ptr<Metadata::ModStruct>;
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void setStatus(ModStatus status);
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void setMetadata(const Metadata::ModStruct& metadata);
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auto enable(bool value) -> bool;
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[[nodiscard]] auto compare(Resource const& other, SortType type) const -> std::pair<int, bool> override;
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[[nodiscard]] bool applyFilter(QRegularExpression filter) const override;
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// Delete all the files of this mod
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auto destroy(QDir& index_dir, bool preserve_metadata = false) -> bool;
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void finishResolvingWithDetails(std::shared_ptr<ModDetails> details);
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protected:
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/* If the mod has metadata, this will be filled in the constructor, and passed to
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* the ModDetails when calling finishResolvingWithDetails */
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std::shared_ptr<Metadata::ModStruct> m_temp_metadata;
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/* Set the mod status while it doesn't have local details just yet */
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ModStatus m_temp_status = ModStatus::NoMetadata;
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std::shared_ptr<ModDetails> m_localDetails;
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bool m_enabled = true;
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};
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