PrismLauncher/launcher/minecraft/launch/LauncherPartLaunch.h
Sefa Eyeoglu 91ba4cf75e
chore: reformat
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-14 18:16:53 +02:00

51 lines
1.5 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <LoggedProcess.h>
#include <launch/LaunchStep.h>
#include <minecraft/auth/AuthSession.h>
#include "MinecraftServerTarget.h"
class LauncherPartLaunch : public LaunchStep {
Q_OBJECT
public:
explicit LauncherPartLaunch(LaunchTask* parent);
virtual ~LauncherPartLaunch(){};
virtual void executeTask();
virtual bool abort();
virtual void proceed();
virtual bool canAbort() const { return true; }
void setWorkingDirectory(const QString& wd);
void setAuthSession(AuthSessionPtr session) { m_session = session; }
void setServerToJoin(MinecraftServerTargetPtr serverToJoin) { m_serverToJoin = std::move(serverToJoin); }
private slots:
void on_state(LoggedProcess::State state);
private:
LoggedProcess m_process;
QString m_command;
AuthSessionPtr m_session;
QString m_launchScript;
MinecraftServerTargetPtr m_serverToJoin;
bool mayProceed = false;
};