PrismLauncher/launcher/minecraft/mod/tasks/LocalResourceParse.h
Rachel Powers 03b75bf2a9 feat: Import all the things!
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-01-07 15:04:22 -07:00

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1.5 KiB
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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <set>
#include <QDebug>
#include <QFileInfo>
#include <QObject>
enum class PackedResourceType { DataPack, ResourcePack, TexturePack, ShaderPack, WorldSave, Mod, UNKNOWN };
namespace ResourceUtils {
static const std::set<PackedResourceType> ValidResourceTypes = { PackedResourceType::DataPack, PackedResourceType::ResourcePack,
PackedResourceType::TexturePack, PackedResourceType::ShaderPack,
PackedResourceType::WorldSave, PackedResourceType::Mod };
PackedResourceType identify(QFileInfo file);
QString getPackedTypeName(PackedResourceType type);
} // namespace ResourceUtils