PrismLauncher/launcher/minecraft/mod/tasks/BasicFolderLoadTask.h
Sefa Eyeoglu 1d468ac35a
chore: reformat
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-02 18:35:35 +02:00

75 lines
1.9 KiB
C++

#pragma once
#include <QDir>
#include <QMap>
#include <QObject>
#include <QThread>
#include <memory>
#include "minecraft/mod/Resource.h"
#include "tasks/Task.h"
/** Very simple task that just loads a folder's contents directly.
*/
class BasicFolderLoadTask : public Task {
Q_OBJECT
public:
struct Result {
QMap<QString, Resource::Ptr> resources;
};
using ResultPtr = std::shared_ptr<Result>;
[[nodiscard]] ResultPtr result() const { return m_result; }
public:
BasicFolderLoadTask(QDir dir) : Task(nullptr, false), m_dir(dir), m_result(new Result), m_thread_to_spawn_into(thread())
{
m_create_func = [](QFileInfo const& entry) -> Resource::Ptr { return makeShared<Resource>(entry); };
}
BasicFolderLoadTask(QDir dir, std::function<Resource::Ptr(QFileInfo const&)> create_function)
: Task(nullptr, false)
, m_dir(dir)
, m_result(new Result)
, m_create_func(std::move(create_function))
, m_thread_to_spawn_into(thread())
{}
[[nodiscard]] bool canAbort() const override { return true; }
bool abort() override
{
m_aborted.store(true);
return true;
}
void executeTask() override
{
if (thread() != m_thread_to_spawn_into)
connect(this, &Task::finished, this->thread(), &QThread::quit);
m_dir.refresh();
for (auto entry : m_dir.entryInfoList()) {
auto resource = m_create_func(entry);
resource->moveToThread(m_thread_to_spawn_into);
m_result->resources.insert(resource->internal_id(), resource);
}
if (m_aborted)
emit finished();
else
emitSucceeded();
}
private:
QDir m_dir;
ResultPtr m_result;
std::atomic<bool> m_aborted = false;
std::function<Resource::Ptr(QFileInfo const&)> m_create_func;
/** This is the thread in which we should put new mod objects */
QThread* m_thread_to_spawn_into;
};