PrismLauncher/launcher/ui/dialogs/ModDownloadDialog.cpp
flow 1b0ca47682
Merge pull request #939 from flowln/mod_downloader_improve
Some more UI / UX improvements to the mod downloader!
2022-09-07 08:27:11 -03:00

190 lines
6.4 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "ModDownloadDialog.h"
#include <BaseVersion.h>
#include <InstanceList.h>
#include <icons/IconList.h>
#include "Application.h"
#include "ReviewMessageBox.h"
#include <QDialogButtonBox>
#include <QLayout>
#include <QPushButton>
#include <QValidator>
#include "ModDownloadTask.h"
#include "ui/pages/modplatform/flame/FlameModPage.h"
#include "ui/pages/modplatform/modrinth/ModrinthModPage.h"
#include "ui/widgets/PageContainer.h"
ModDownloadDialog::ModDownloadDialog(const std::shared_ptr<ModFolderModel>& mods, QWidget* parent, BaseInstance* instance)
: QDialog(parent), mods(mods), m_verticalLayout(new QVBoxLayout(this)), m_instance(instance)
{
setObjectName(QStringLiteral("ModDownloadDialog"));
m_verticalLayout->setObjectName(QStringLiteral("verticalLayout"));
resize(std::max(0.5 * parent->width(), 400.0), std::max(0.75 * parent->height(), 400.0));
setWindowIcon(APPLICATION->getThemedIcon("new"));
// NOTE: m_buttons must be initialized before PageContainer, because it indirectly accesses m_buttons through setSuggestedPack! Do not
// move this below.
m_buttons = new QDialogButtonBox(QDialogButtonBox::Help | QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
m_container = new PageContainer(this);
m_container->setSizePolicy(QSizePolicy::Policy::Preferred, QSizePolicy::Policy::Expanding);
m_container->layout()->setContentsMargins(0, 0, 0, 0);
m_verticalLayout->addWidget(m_container);
m_container->addButtons(m_buttons);
connect(m_container, &PageContainer::selectedPageChanged, this, &ModDownloadDialog::selectedPageChanged);
// Bonk Qt over its stupid head and make sure it understands which button is the default one...
// See: https://stackoverflow.com/questions/24556831/qbuttonbox-set-default-button
auto OkButton = m_buttons->button(QDialogButtonBox::Ok);
OkButton->setEnabled(false);
OkButton->setDefault(true);
OkButton->setAutoDefault(true);
OkButton->setText(tr("Review and confirm"));
OkButton->setShortcut(tr("Ctrl+Return"));
OkButton->setToolTip(tr("Opens a new popup to review your selected mods and confirm your selection. Shortcut: Ctrl+Return"));
connect(OkButton, &QPushButton::clicked, this, &ModDownloadDialog::confirm);
auto CancelButton = m_buttons->button(QDialogButtonBox::Cancel);
CancelButton->setDefault(false);
CancelButton->setAutoDefault(false);
connect(CancelButton, &QPushButton::clicked, this, &ModDownloadDialog::reject);
auto HelpButton = m_buttons->button(QDialogButtonBox::Help);
HelpButton->setDefault(false);
HelpButton->setAutoDefault(false);
connect(HelpButton, &QPushButton::clicked, m_container, &PageContainer::help);
QMetaObject::connectSlotsByName(this);
setWindowModality(Qt::WindowModal);
setWindowTitle(dialogTitle());
restoreGeometry(QByteArray::fromBase64(APPLICATION->settings()->get("ModDownloadGeometry").toByteArray()));
}
QString ModDownloadDialog::dialogTitle()
{
return tr("Download mods");
}
void ModDownloadDialog::reject()
{
APPLICATION->settings()->set("ModDownloadGeometry", saveGeometry().toBase64());
QDialog::reject();
}
void ModDownloadDialog::confirm()
{
auto keys = modTask.keys();
keys.sort(Qt::CaseInsensitive);
auto confirm_dialog = ReviewMessageBox::create(this, tr("Confirm mods to download"));
for (auto& task : keys) {
confirm_dialog->appendMod({ task, modTask.find(task).value()->getFilename() });
}
if (confirm_dialog->exec()) {
auto deselected = confirm_dialog->deselectedMods();
for (auto name : deselected) {
modTask.remove(name);
}
this->accept();
}
}
void ModDownloadDialog::accept()
{
APPLICATION->settings()->set("ModDownloadGeometry", saveGeometry().toBase64());
QDialog::accept();
}
QList<BasePage*> ModDownloadDialog::getPages()
{
QList<BasePage*> pages;
pages.append(new ModrinthModPage(this, m_instance));
if (APPLICATION->capabilities() & Application::SupportsFlame)
pages.append(new FlameModPage(this, m_instance));
return pages;
}
void ModDownloadDialog::addSelectedMod(QString name, ModDownloadTask* task)
{
removeSelectedMod(name);
modTask.insert(name, task);
m_buttons->button(QDialogButtonBox::Ok)->setEnabled(!modTask.isEmpty());
}
void ModDownloadDialog::removeSelectedMod(QString name)
{
if (modTask.contains(name))
delete modTask.find(name).value();
modTask.remove(name);
m_buttons->button(QDialogButtonBox::Ok)->setEnabled(!modTask.isEmpty());
}
bool ModDownloadDialog::isModSelected(QString name, QString filename) const
{
// FIXME: Is there a way to check for versions without checking the filename
// as a heuristic, other than adding such info to ModDownloadTask itself?
auto iter = modTask.find(name);
return iter != modTask.end() && (iter.value()->getFilename() == filename);
}
bool ModDownloadDialog::isModSelected(QString name) const
{
auto iter = modTask.find(name);
return iter != modTask.end();
}
const QList<ModDownloadTask*> ModDownloadDialog::getTasks()
{
return modTask.values();
}
void ModDownloadDialog::selectedPageChanged(BasePage* previous, BasePage* selected)
{
auto* prev_page = dynamic_cast<ModPage*>(previous);
if (!prev_page) {
qCritical() << "Page '" << previous->displayName() << "' in ModDownloadDialog is not a ModPage!";
return;
}
auto* selected_page = dynamic_cast<ModPage*>(selected);
if (!selected_page) {
qCritical() << "Page '" << selected->displayName() << "' in ModDownloadDialog is not a ModPage!";
return;
}
// Same effect as having a global search bar
selected_page->setSearchTerm(prev_page->getSearchTerm());
}