PrismLauncher/logic/MinecraftProcess.h
Petr Mrázek f27a6c39ea Fix login and startup logging issues
Auth uses the refresh endpoint instead of validate. This means less password entering.
Console will now only autoscroll when already scrolled all the way down.
Better conformance with the Yggdrasil auth protocol (not complete yet, but Mojang launcher isn't complete either).
Fix bug that prevented saving the account data (uninitialized variable).
Accounts can now trigger account list saving, this is used for the refresh endpoint.
2013-12-01 02:00:42 +01:00

125 lines
2.8 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QProcess>
#include "BaseInstance.h"
/**
* @brief the MessageLevel Enum
* defines what level a message is
*/
namespace MessageLevel
{
enum Enum
{
MultiMC, /**< MultiMC Messages */
Debug, /**< Debug Messages */
Info, /**< Info Messages */
Message, /**< Standard Messages */
Warning, /**< Warnings */
Error, /**< Errors */
Fatal /**< Fatal Errors */
};
}
/**
* @file data/minecraftprocess.h
* @brief The MinecraftProcess class
*/
class MinecraftProcess : public QProcess
{
Q_OBJECT
public:
/**
* @brief MinecraftProcess constructor
* @param inst the Instance pointer to launch
*/
MinecraftProcess(BaseInstance *inst);
/**
* @brief launch minecraft
*/
void launch();
BaseInstance *instance()
{
return m_instance;
}
void setWorkdir(QString path);
void setArguments(QStringList args);
void killMinecraft();
inline void setLogin(MojangAccountPtr account)
{
m_account = account;
}
signals:
/**
* @brief emitted when Minecraft immediately fails to run
*/
void launch_failed(BaseInstance *);
/**
* @brief emitted when the PreLaunchCommand fails
*/
void prelaunch_failed(BaseInstance *, int code, QProcess::ExitStatus status);
/**
* @brief emitted when the PostLaunchCommand fails
*/
void postlaunch_failed(BaseInstance *, int code, QProcess::ExitStatus status);
/**
* @brief emitted when mc has finished and the PostLaunchCommand was run
*/
void ended(BaseInstance *, int code, QProcess::ExitStatus status);
/**
* @brief emitted when we want to log something
* @param text the text to log
* @param level the level to log at
*/
void log(QString text, MessageLevel::Enum level = MessageLevel::MultiMC);
protected:
BaseInstance *m_instance = nullptr;
QStringList m_args;
QString m_err_leftover;
QString m_out_leftover;
QProcess m_prepostlaunchprocess;
bool killed = false;
MojangAccountPtr m_account;
protected
slots:
void finish(int, QProcess::ExitStatus status);
void on_stdErr();
void on_stdOut();
private:
QString censorPrivateInfo(QString in);
MessageLevel::Enum getLevel(const QString &message, MessageLevel::Enum defaultLevel);
};