PrismLauncher/launcher/ui/pages/instance/GameOptionsPage.cpp
Sefa Eyeoglu 215d7dbb74
chore: update license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-14 18:17:05 +02:00

75 lines
2.4 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GameOptionsPage.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/gameoptions/GameOptions.h"
#include "ui_GameOptionsPage.h"
GameOptionsPage::GameOptionsPage(MinecraftInstance* inst, QWidget* parent) : QWidget(parent), ui(new Ui::GameOptionsPage)
{
ui->setupUi(this);
ui->tabWidget->tabBar()->hide();
m_model = inst->gameOptionsModel();
ui->optionsView->setModel(m_model.get());
auto head = ui->optionsView->header();
if (head->count()) {
head->setSectionResizeMode(0, QHeaderView::ResizeToContents);
for (int i = 1; i < head->count(); i++) {
head->setSectionResizeMode(i, QHeaderView::Stretch);
}
}
}
GameOptionsPage::~GameOptionsPage()
{
// m_model->save();
}
void GameOptionsPage::openedImpl()
{
// m_model->observe();
}
void GameOptionsPage::closedImpl()
{
// m_model->unobserve();
}
void GameOptionsPage::retranslate()
{
ui->retranslateUi(this);
}