PrismLauncher/api/logic/tasks/Task.cpp
Petr Mrázek e1465f4848 NOISSUE refactor NetAction to be based on Task
Still missing some things, this is part 1.
2017-04-29 02:24:00 +02:00

89 lines
1.7 KiB
C++

/* Copyright 2013-2017 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Task.h"
#include <QDebug>
Task::Task(QObject *parent) : QObject(parent)
{
}
void Task::setStatusText(const QString &new_status)
{
if(m_statusText != new_status)
{
m_statusText = new_status;
emit status(m_statusText);
}
}
void Task::setProgress(qint64 current, qint64 total)
{
m_progress = current;
m_progressTotal = total;
emit progress(m_progress, m_progressTotal);
}
void Task::start()
{
m_running = true;
emit started();
executeTask();
}
void Task::emitFailed(QString reason)
{
m_running = false;
m_finished = true;
m_succeeded = false;
m_failReason = reason;
qCritical() << "Task failed: " << reason;
emit failed(reason);
emit finished();
}
void Task::emitSucceeded()
{
if (!m_running) { return; } // Don't succeed twice.
m_running = false;
m_finished = true;
m_succeeded = true;
qDebug() << "Task succeeded";
emit succeeded();
emit finished();
}
bool Task::isRunning() const
{
return m_running;
}
bool Task::isFinished() const
{
return m_finished;
}
bool Task::successful() const
{
return m_succeeded;
}
QString Task::failReason() const
{
return m_failReason;
}