215d7dbb74
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
160 lines
6.7 KiB
C++
160 lines
6.7 KiB
C++
// SPDX-FileCopyrightText: 2023 flowln <flowlnlnln@gmail.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ModrinthResourcePages.h"
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#include "ui_ResourcePage.h"
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#include "modplatform/modrinth/ModrinthAPI.h"
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#include "ui/dialogs/ResourceDownloadDialog.h"
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#include "ui/pages/modplatform/modrinth/ModrinthResourceModels.h"
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namespace ResourceDownload {
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ModrinthModPage::ModrinthModPage(ModDownloadDialog* dialog, BaseInstance& instance) : ModPage(dialog, instance)
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{
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m_model = new ModrinthModModel(instance);
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m_ui->packView->setModel(m_model);
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addSortings();
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// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
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// so it's best not to connect them in the parent's constructor...
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connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthModPage::onSelectionChanged);
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connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthModPage::onVersionSelectionChanged);
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connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthModPage::onResourceSelected);
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m_ui->packDescription->setMetaEntry(metaEntryBase());
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}
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auto ModrinthModPage::validateVersion(ModPlatform::IndexedVersion& ver,
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QString mineVer,
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std::optional<ResourceAPI::ModLoaderTypes> loaders) const -> bool
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{
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auto loaderCompatible = !loaders.has_value();
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if (!loaderCompatible) {
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auto loaderStrings = ModrinthAPI::getModLoaderStrings(loaders.value());
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for (auto remoteLoader : ver.loaders) {
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if (loaderStrings.contains(remoteLoader)) {
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loaderCompatible = true;
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break;
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}
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}
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}
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return ver.mcVersion.contains(mineVer) && loaderCompatible;
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}
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ModrinthResourcePackPage::ModrinthResourcePackPage(ResourcePackDownloadDialog* dialog, BaseInstance& instance)
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: ResourcePackResourcePage(dialog, instance)
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{
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m_model = new ModrinthResourcePackModel(instance);
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m_ui->packView->setModel(m_model);
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addSortings();
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// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
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// so it's best not to connect them in the parent's constructor...
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connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthResourcePackPage::onSelectionChanged);
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connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthResourcePackPage::onVersionSelectionChanged);
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connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthResourcePackPage::onResourceSelected);
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m_ui->packDescription->setMetaEntry(metaEntryBase());
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}
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ModrinthTexturePackPage::ModrinthTexturePackPage(TexturePackDownloadDialog* dialog, BaseInstance& instance)
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: TexturePackResourcePage(dialog, instance)
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{
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m_model = new ModrinthTexturePackModel(instance);
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m_ui->packView->setModel(m_model);
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addSortings();
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// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
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// so it's best not to connect them in the parent's constructor...
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connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthTexturePackPage::onSelectionChanged);
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connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthTexturePackPage::onVersionSelectionChanged);
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connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthTexturePackPage::onResourceSelected);
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m_ui->packDescription->setMetaEntry(metaEntryBase());
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}
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ModrinthShaderPackPage::ModrinthShaderPackPage(ShaderPackDownloadDialog* dialog, BaseInstance& instance)
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: ShaderPackResourcePage(dialog, instance)
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{
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m_model = new ModrinthShaderPackModel(instance);
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m_ui->packView->setModel(m_model);
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addSortings();
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// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
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// so it's best not to connect them in the parent's constructor...
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connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthShaderPackPage::onSelectionChanged);
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connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthShaderPackPage::onVersionSelectionChanged);
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connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthShaderPackPage::onResourceSelected);
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m_ui->packDescription->setMetaEntry(metaEntryBase());
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}
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// I don't know why, but doing this on the parent class makes it so that
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// other mod providers start loading before being selected, at least with
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// my Qt, so we need to implement this in every derived class...
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auto ModrinthModPage::shouldDisplay() const -> bool
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{
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return true;
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}
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auto ModrinthResourcePackPage::shouldDisplay() const -> bool
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{
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return true;
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}
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auto ModrinthTexturePackPage::shouldDisplay() const -> bool
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{
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return true;
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}
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auto ModrinthShaderPackPage::shouldDisplay() const -> bool
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{
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return true;
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}
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} // namespace ResourceDownload
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