PrismLauncher/launcher/ui/pages/modplatform/modrinth/ModrinthResourcePages.cpp
Sefa Eyeoglu 215d7dbb74
chore: update license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-14 18:17:05 +02:00

160 lines
6.7 KiB
C++

// SPDX-FileCopyrightText: 2023 flowln <flowlnlnln@gmail.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ModrinthResourcePages.h"
#include "ui_ResourcePage.h"
#include "modplatform/modrinth/ModrinthAPI.h"
#include "ui/dialogs/ResourceDownloadDialog.h"
#include "ui/pages/modplatform/modrinth/ModrinthResourceModels.h"
namespace ResourceDownload {
ModrinthModPage::ModrinthModPage(ModDownloadDialog* dialog, BaseInstance& instance) : ModPage(dialog, instance)
{
m_model = new ModrinthModModel(instance);
m_ui->packView->setModel(m_model);
addSortings();
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's constructor...
connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthModPage::onSelectionChanged);
connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthModPage::onVersionSelectionChanged);
connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthModPage::onResourceSelected);
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
auto ModrinthModPage::validateVersion(ModPlatform::IndexedVersion& ver,
QString mineVer,
std::optional<ResourceAPI::ModLoaderTypes> loaders) const -> bool
{
auto loaderCompatible = !loaders.has_value();
if (!loaderCompatible) {
auto loaderStrings = ModrinthAPI::getModLoaderStrings(loaders.value());
for (auto remoteLoader : ver.loaders) {
if (loaderStrings.contains(remoteLoader)) {
loaderCompatible = true;
break;
}
}
}
return ver.mcVersion.contains(mineVer) && loaderCompatible;
}
ModrinthResourcePackPage::ModrinthResourcePackPage(ResourcePackDownloadDialog* dialog, BaseInstance& instance)
: ResourcePackResourcePage(dialog, instance)
{
m_model = new ModrinthResourcePackModel(instance);
m_ui->packView->setModel(m_model);
addSortings();
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's constructor...
connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthResourcePackPage::onSelectionChanged);
connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthResourcePackPage::onVersionSelectionChanged);
connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthResourcePackPage::onResourceSelected);
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
ModrinthTexturePackPage::ModrinthTexturePackPage(TexturePackDownloadDialog* dialog, BaseInstance& instance)
: TexturePackResourcePage(dialog, instance)
{
m_model = new ModrinthTexturePackModel(instance);
m_ui->packView->setModel(m_model);
addSortings();
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's constructor...
connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthTexturePackPage::onSelectionChanged);
connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthTexturePackPage::onVersionSelectionChanged);
connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthTexturePackPage::onResourceSelected);
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
ModrinthShaderPackPage::ModrinthShaderPackPage(ShaderPackDownloadDialog* dialog, BaseInstance& instance)
: ShaderPackResourcePage(dialog, instance)
{
m_model = new ModrinthShaderPackModel(instance);
m_ui->packView->setModel(m_model);
addSortings();
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's constructor...
connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthShaderPackPage::onSelectionChanged);
connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthShaderPackPage::onVersionSelectionChanged);
connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthShaderPackPage::onResourceSelected);
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
auto ModrinthModPage::shouldDisplay() const -> bool
{
return true;
}
auto ModrinthResourcePackPage::shouldDisplay() const -> bool
{
return true;
}
auto ModrinthTexturePackPage::shouldDisplay() const -> bool
{
return true;
}
auto ModrinthShaderPackPage::shouldDisplay() const -> bool
{
return true;
}
} // namespace ResourceDownload