PrismLauncher/launcher/ui/widgets/WideBar.h
leo78913 f16989bea9 feat(WideBar): custom context menu actions
Signed-off-by: leo78913 <leo3758@riseup.net>
2023-01-20 19:45:43 -03:00

65 lines
2.0 KiB
C++

#pragma once
#include <QAction>
#include <QMap>
#include <QMenu>
#include <QToolBar>
#include <memory>
class WideBar : public QToolBar {
Q_OBJECT
// Why: so we can enable / disable alt shortcuts in toolbuttons
// with toolbuttons using setDefaultAction, theres no alt shortcuts
Q_PROPERTY(bool useDefaultAction MEMBER m_use_default_action)
public:
explicit WideBar(const QString& title, QWidget* parent = nullptr);
explicit WideBar(QWidget* parent = nullptr);
~WideBar() override = default;
void addAction(QAction* action);
void addSeparator();
void insertSpacer(QAction* action);
void insertSeparator(QAction* before);
void insertActionBefore(QAction* before, QAction* action);
void insertActionAfter(QAction* after, QAction* action);
void insertWidgetBefore(QAction* before, QWidget* widget);
QMenu* createContextMenu(QWidget* parent = nullptr, const QString& title = QString());
void showVisibilityMenu(const QPoint&);
void addContextMenuAction(QAction* action);
// Ideally we would use a QBitArray for this, but it doesn't support string conversion,
// so using it in settings is very messy.
[[nodiscard]] QByteArray getVisibilityState() const;
void setVisibilityState(QByteArray&&);
private:
struct BarEntry {
enum class Type { None, Action, Separator, Spacer } type = Type::None;
QAction* bar_action = nullptr;
QAction* menu_action = nullptr;
};
auto getMatching(QAction* act) -> QList<BarEntry>::iterator;
/** Used to distinguish between versions of the WideBar with different actions */
[[nodiscard]] QByteArray getHash() const;
[[nodiscard]] bool checkHash(QByteArray const&) const;
private:
QList<BarEntry> m_entries;
QList<QAction*> m_context_menu_actions;
bool m_use_default_action = false;
// Menu to toggle visibility from buttons in the bar
std::unique_ptr<QMenu> m_bar_menu = nullptr;
enum class MenuState { Fresh, Dirty } m_menu_state = MenuState::Dirty;
};