PrismLauncher/launcher/ui/pages/modplatform/OptionalModDialog.cpp
TheKodeToad 479335dfe0
Rewrite optional mod dialog
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2023-08-27 00:50:33 +01:00

64 lines
2.2 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "OptionalModDialog.h"
#include "ui_OptionalModDialog.h"
OptionalModDialog::OptionalModDialog(QWidget* parent, const QStringList& mods) : QDialog(parent), ui(new Ui::OptionalModDialog)
{
ui->setupUi(this);
for (const QString& mod : mods) {
auto item = new QListWidgetItem(mod, ui->list);
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(Qt::Unchecked);
item->setData(Qt::UserRole, mod);
}
connect(ui->selectAllButton, &QPushButton::clicked, ui->list, [this] {
for (int i = 0; i < ui->list->count(); i++)
ui->list->item(i)->setCheckState(Qt::Checked);
});
connect(ui->clearAllButton, &QPushButton::clicked, ui->list, [this] {
for (int i = 0; i < ui->list->count(); i++)
ui->list->item(i)->setCheckState(Qt::Unchecked);
});
connect(ui->list, &QListWidget::itemActivated, [](QListWidgetItem* item) {
if (item->checkState() == Qt::Checked)
item->setCheckState(Qt::Unchecked);
else
item->setCheckState(Qt::Checked);
});
}
OptionalModDialog::~OptionalModDialog()
{
delete ui;
}
QStringList OptionalModDialog::getResult()
{
QStringList result;
result.reserve(ui->list->count());
for (int i = 0; i < ui->list->count(); i++) {
auto item = ui->list->item(i);
if (item->checkState() == Qt::Checked)
result.append(item->data(Qt::UserRole).toString());
}
return result;
}