PrismLauncher/launcher/ui/dialogs/ChooseProviderDialog.h
flow 6a18079953
refactor: generalize mod models and APIs to resources
Firstly, this abstract away behavior in the mod download models that can
also be applied to other types of resources into a superclass, allowing
other resource types to be implemented without so much code duplication.

For that, this also generalizes the APIs used (currently, ModrinthAPI
and FlameAPI) to be able to make requests to other types of resources.

It also does a general cleanup of both of those. In particular, this
makes use of std::optional instead of invalid values for errors and,
well, optional values :p

This is a squash of some commits that were becoming too interlaced
together to be cleanly separated.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 16:23:00 -03:00

57 lines
1.0 KiB
C++

#pragma once
#include <QButtonGroup>
#include <QDialog>
namespace Ui {
class ChooseProviderDialog;
}
namespace ModPlatform {
enum class ResourceProvider;
}
class Mod;
class NetJob;
class ModUpdateDialog;
class ChooseProviderDialog : public QDialog {
Q_OBJECT
struct Response {
bool skip_all = false;
bool confirm_all = false;
bool try_others = false;
ModPlatform::ResourceProvider chosen;
};
public:
explicit ChooseProviderDialog(QWidget* parent, bool single_choice = false, bool allow_skipping = true);
~ChooseProviderDialog();
auto getResponse() const -> Response { return m_response; }
void setDescription(QString desc);
private slots:
void skipOne();
void skipAll();
void confirmOne();
void confirmAll();
private:
void addProviders();
void disableInput();
auto getSelectedProvider() const -> ModPlatform::ResourceProvider;
private:
Ui::ChooseProviderDialog* ui;
QButtonGroup m_providers;
Response m_response;
};