PrismLauncher/launcher/minecraft/mod/ModDetails.h
Sefa Eyeoglu 215d7dbb74
chore: update license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-14 18:17:05 +02:00

209 lines
6.2 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <QString>
#include <QStringList>
#include <QUrl>
#include "minecraft/mod/MetadataHandler.h"
enum class ModStatus {
Installed, // Both JAR and Metadata are present
NotInstalled, // Only the Metadata is present
NoMetadata, // Only the JAR is present
Unknown, // Default status
};
struct ModLicense {
QString name = {};
QString id = {};
QString url = {};
QString description = {};
ModLicense() {}
ModLicense(const QString license)
{
// FIXME: come up with a better license parsing.
// handle SPDX identifiers? https://spdx.org/licenses/
auto parts = license.split(' ');
QStringList notNameParts = {};
for (auto part : parts) {
auto _url = QUrl(part);
if (part.startsWith("(") && part.endsWith(")"))
_url = QUrl(part.mid(1, part.size() - 2));
if (_url.isValid() && !_url.scheme().isEmpty() && !_url.host().isEmpty()) {
this->url = _url.toString();
notNameParts.append(part);
continue;
}
}
for (auto part : notNameParts) {
parts.removeOne(part);
}
auto licensePart = parts.join(' ');
this->name = licensePart;
this->description = licensePart;
if (parts.size() == 1) {
this->id = parts.first();
}
}
ModLicense(const QString& name_, const QString& id_, const QString& url_, const QString& description_)
: name(name_), id(id_), url(url_), description(description_)
{}
ModLicense(const ModLicense& other) : name(other.name), id(other.id), url(other.url), description(other.description) {}
ModLicense& operator=(const ModLicense& other)
{
this->name = other.name;
this->id = other.id;
this->url = other.url;
this->description = other.description;
return *this;
}
ModLicense& operator=(const ModLicense&& other)
{
this->name = other.name;
this->id = other.id;
this->url = other.url;
this->description = other.description;
return *this;
}
bool isEmpty() { return this->name.isEmpty() && this->id.isEmpty() && this->url.isEmpty() && this->description.isEmpty(); }
};
struct ModDetails {
/* Mod ID as defined in the ModLoader-specific metadata */
QString mod_id = {};
/* Human-readable name */
QString name = {};
/* Human-readable mod version */
QString version = {};
/* Human-readable minecraft version */
QString mcversion = {};
/* URL for mod's home page */
QString homeurl = {};
/* Human-readable description */
QString description = {};
/* List of the author's names */
QStringList authors = {};
/* Issue Tracker URL */
QString issue_tracker = {};
/* License */
QList<ModLicense> licenses = {};
/* Path of mod logo */
QString icon_file = {};
/* Installation status of the mod */
ModStatus status = ModStatus::Unknown;
/* Metadata information, if any */
std::shared_ptr<Metadata::ModStruct> metadata = nullptr;
ModDetails() = default;
/** Metadata should be handled manually to properly set the mod status. */
ModDetails(const ModDetails& other)
: mod_id(other.mod_id)
, name(other.name)
, version(other.version)
, mcversion(other.mcversion)
, homeurl(other.homeurl)
, description(other.description)
, authors(other.authors)
, issue_tracker(other.issue_tracker)
, licenses(other.licenses)
, icon_file(other.icon_file)
, status(other.status)
{}
ModDetails& operator=(const ModDetails& other)
{
this->mod_id = other.mod_id;
this->name = other.name;
this->version = other.version;
this->mcversion = other.mcversion;
this->homeurl = other.homeurl;
this->description = other.description;
this->authors = other.authors;
this->issue_tracker = other.issue_tracker;
this->licenses = other.licenses;
this->icon_file = other.icon_file;
this->status = other.status;
return *this;
}
ModDetails& operator=(const ModDetails&& other)
{
this->mod_id = other.mod_id;
this->name = other.name;
this->version = other.version;
this->mcversion = other.mcversion;
this->homeurl = other.homeurl;
this->description = other.description;
this->authors = other.authors;
this->issue_tracker = other.issue_tracker;
this->licenses = other.licenses;
this->icon_file = other.icon_file;
this->status = other.status;
return *this;
}
};