PrismLauncher/launcher/minecraft/launch/CreateGameFolders.h
Sefa Eyeoglu 1d468ac35a
chore: reformat
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-02 18:35:35 +02:00

32 lines
1.0 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <LoggedProcess.h>
#include <launch/LaunchStep.h>
#include <minecraft/auth/AuthSession.h>
// Create the main .minecraft for the instance and any other necessary folders
class CreateGameFolders : public LaunchStep {
Q_OBJECT
public:
explicit CreateGameFolders(LaunchTask* parent);
virtual ~CreateGameFolders(){};
virtual void executeTask();
virtual bool canAbort() const { return false; }
};