PrismLauncher/launcher/minecraft/launch/CreateGameFolders.cpp
Sefa Eyeoglu 91ba4cf75e
chore: reformat
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-14 18:16:53 +02:00

25 lines
978 B
C++

#include "CreateGameFolders.h"
#include "FileSystem.h"
#include "launch/LaunchTask.h"
#include "minecraft/MinecraftInstance.h"
CreateGameFolders::CreateGameFolders(LaunchTask* parent) : LaunchStep(parent) {}
void CreateGameFolders::executeTask()
{
auto instance = m_parent->instance();
std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
if (!FS::ensureFolderPathExists(minecraftInstance->gameRoot())) {
emit logLine("Couldn't create the main game folder", MessageLevel::Error);
emitFailed(tr("Couldn't create the main game folder"));
return;
}
// HACK: this is a workaround for MCL-3732 - 'server-resource-packs' folder is created.
if (!FS::ensureFolderPathExists(FS::PathCombine(minecraftInstance->gameRoot(), "server-resource-packs"))) {
emit logLine("Couldn't create the 'server-resource-packs' folder", MessageLevel::Error);
}
emitSucceeded();
}