PrismLauncher/launcher/minecraft/PackProfile.h
Trial97 6178e5a975
reverted change for optional
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-08-23 13:55:38 +03:00

180 lines
6.1 KiB
C++

// SPDX-FileCopyrightText: 2022-2023 Sefa Eyeoglu <contact@scrumplex.net>
//
// SPDX-License-Identifier: GPL-3.0-only AND Apache-2.0
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022-2023 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QAbstractListModel>
#include <QList>
#include <QString>
#include <memory>
#include <optional>
#include "Component.h"
#include "LaunchProfile.h"
#include "modplatform/ModIndex.h"
#include "net/Mode.h"
class MinecraftInstance;
struct PackProfileData;
class ComponentUpdateTask;
class PackProfile : public QAbstractListModel {
Q_OBJECT
friend ComponentUpdateTask;
public:
enum Columns { NameColumn = 0, VersionColumn, NUM_COLUMNS };
explicit PackProfile(MinecraftInstance* instance);
virtual ~PackProfile();
virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
virtual bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
virtual int columnCount(const QModelIndex& parent) const override;
virtual Qt::ItemFlags flags(const QModelIndex& index) const override;
/// call this to explicitly mark the component list as loaded - this is used to build a new component list from scratch.
void buildingFromScratch();
/// install more jar mods
void installJarMods(QStringList selectedFiles);
/// install a jar/zip as a replacement for the main jar
void installCustomJar(QString selectedFile);
/// install MMC/Prism component files
bool installComponents(QStringList selectedFiles);
/// install Java agent files
void installAgents(QStringList selectedFiles);
enum MoveDirection { MoveUp, MoveDown };
/// move component file # up or down the list
void move(const int index, const MoveDirection direction);
/// remove component file # - including files/records
bool remove(const int index);
/// remove component file by id - including files/records
bool remove(const QString id);
bool customize(int index);
bool revertToBase(int index);
/// reload the list, reload all components, resolve dependencies
void reload(Net::Mode netmode);
// reload all components, resolve dependencies
void resolve(Net::Mode netmode);
/// get current running task...
Task::Ptr getCurrentTask();
std::shared_ptr<LaunchProfile> getProfile() const;
// NOTE: used ONLY by MinecraftInstance to provide legacy version mappings from instance config
void setOldConfigVersion(const QString& uid, const QString& version);
QString getComponentVersion(const QString& uid) const;
bool setComponentVersion(const QString& uid, const QString& version, bool important = false);
bool installEmpty(const QString& uid, const QString& name);
QString patchFilePathForUid(const QString& uid) const;
/// if there is a save scheduled, do it now.
void saveNow();
/// helper method, returns RuntimeContext of instance
RuntimeContext runtimeContext();
signals:
void minecraftChanged();
public:
/// get the profile component by id
ComponentPtr getComponent(const QString& id);
/// get the profile component by index
ComponentPtr getComponent(size_t index);
/// Add the component to the internal list of patches
// todo(merged): is this the best approach
void appendComponent(ComponentPtr component);
std::optional<ModPlatform::ModLoaderTypes> getModLoaders();
// this returns aditional loaders(Quilt supports fabric and NeoForge supports Forge)
std::optional<ModPlatform::ModLoaderTypes> getSupportedModLoaders();
private:
void scheduleSave();
bool saveIsScheduled() const;
/// apply the component patches. Catches all the errors and returns true/false for success/failure
void invalidateLaunchProfile();
/// insert component so that its index is ideally the specified one (returns real index)
void insertComponent(size_t index, ComponentPtr component);
QString componentsFilePath() const;
QString patchesPattern() const;
private slots:
void save_internal();
void updateSucceeded();
void updateFailed(const QString& error);
void componentDataChanged();
void disableInteraction(bool disable);
private:
bool load();
bool installJarMods_internal(QStringList filepaths);
bool installCustomJar_internal(QString filepath);
bool installAgents_internal(QStringList filepaths);
bool removeComponent_internal(ComponentPtr patch);
private: /* data */
std::unique_ptr<PackProfileData> d;
};