#include "EntitlementsStep.h" #include #include #include "minecraft/auth/AuthRequest.h" #include "minecraft/auth/Parsers.h" EntitlementsStep::EntitlementsStep(AccountData* data) : AuthStep(data) {} EntitlementsStep::~EntitlementsStep() noexcept = default; QString EntitlementsStep::describe() { return tr("Determining game ownership."); } void EntitlementsStep::perform() { auto uuid = QUuid::createUuid(); m_entitlementsRequestId = uuid.toString().remove('{').remove('}'); auto url = "https://api.minecraftservices.com/entitlements/license?requestId=" + m_entitlementsRequestId; QNetworkRequest request = QNetworkRequest(url); request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json"); request.setRawHeader("Accept", "application/json"); request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8()); AuthRequest *requestor = new AuthRequest(this); connect(requestor, &AuthRequest::finished, this, &EntitlementsStep::onRequestDone); requestor->get(request); qDebug() << "Getting entitlements..."; } void EntitlementsStep::rehydrate() { // NOOP, for now. We only save bools and there's nothing to check. } void EntitlementsStep::onRequestDone( QNetworkReply::NetworkError error, QByteArray data, QList headers ) { auto requestor = qobject_cast(QObject::sender()); requestor->deleteLater(); #ifndef NDEBUG qDebug() << data; #endif // TODO: check presence of same entitlementsRequestId? // TODO: validate JWTs? Parsers::parseMinecraftEntitlements(data, m_data->minecraftEntitlement); emit finished(AccountTaskState::STATE_WORKING, tr("Got entitlements")); }