#include "ModrinthCheckUpdate.h" #include "ModrinthAPI.h" #include "ModrinthPackIndex.h" #include "Json.h" #include "ResourceDownloadTask.h" #include "modplatform/helpers/HashUtils.h" #include "tasks/ConcurrentTask.h" #include "minecraft/mod/ModFolderModel.h" #include "minecraft/mod/ResourceFolderModel.h" static ModrinthAPI api; static ModPlatform::ProviderCapabilities ProviderCaps; bool ModrinthCheckUpdate::abort() { if (m_net_job) return m_net_job->abort(); return true; } /* Check for update: * - Get latest version available * - Compare hash of the latest version with the current hash * - If equal, no updates, else, there's updates, so add to the list * */ void ModrinthCheckUpdate::executeTask() { setStatus(tr("Preparing mods for Modrinth...")); setProgress(0, 3); QHash mappings; // Create all hashes QStringList hashes; auto best_hash_type = ProviderCaps.hashType(ModPlatform::ResourceProvider::MODRINTH).first(); ConcurrentTask hashing_task(this, "MakeModrinthHashesTask", APPLICATION->settings()->get("NumberOfConcurrentTasks").toInt()); for (auto* mod : m_mods) { if (!mod->enabled()) { emit checkFailed(mod, tr("Disabled mods won't be updated, to prevent mod duplication issues!")); continue; } auto hash = mod->metadata()->hash; // Sadly the API can only handle one hash type per call, se we // need to generate a new hash if the current one is innadequate // (though it will rarely happen, if at all) if (mod->metadata()->hash_format != best_hash_type) { auto hash_task = Hashing::createModrinthHasher(mod->fileinfo().absoluteFilePath()); connect(hash_task.get(), &Hashing::Hasher::resultsReady, [&hashes, &mappings, mod](QString hash) { hashes.append(hash); mappings.insert(hash, mod); }); connect(hash_task.get(), &Task::failed, [this] { failed("Failed to generate hash"); }); hashing_task.addTask(hash_task); } else { hashes.append(hash); mappings.insert(hash, mod); } } QEventLoop loop; connect(&hashing_task, &Task::finished, [&loop] { loop.quit(); }); hashing_task.start(); loop.exec(); auto response = std::make_shared(); auto job = api.latestVersions(hashes, best_hash_type, m_game_versions, m_loaders, response); QEventLoop lock; connect(job.get(), &Task::succeeded, this, [this, response, &mappings, best_hash_type, job] { QJsonParseError parse_error{}; QJsonDocument doc = QJsonDocument::fromJson(*response, &parse_error); if (parse_error.error != QJsonParseError::NoError) { qWarning() << "Error while parsing JSON response from ModrinthCheckUpdate at " << parse_error.offset << " reason: " << parse_error.errorString(); qWarning() << *response; failed(parse_error.errorString()); return; } setStatus(tr("Parsing the API response from Modrinth...")); setProgress(2, 3); try { for (auto hash : mappings.keys()) { auto project_obj = doc[hash].toObject(); // If the returned project is empty, but we have Modrinth metadata, // it means this specific version is not available if (project_obj.isEmpty()) { qDebug() << "Mod " << mappings.find(hash).value()->name() << " got an empty response."; qDebug() << "Hash: " << hash; emit checkFailed( mappings.find(hash).value(), tr("No valid version found for this mod. It's probably unavailable for the current game version / mod loader.")); continue; } // Sometimes a version may have multiple files, one with "forge" and one with "fabric", // so we may want to filter it QString loader_filter; if (m_loaders.has_value()) { static auto flags = { ResourceAPI::ModLoaderType::Forge, ResourceAPI::ModLoaderType::Fabric, ResourceAPI::ModLoaderType::Quilt }; for (auto flag : flags) { if (m_loaders.value().testFlag(flag)) { loader_filter = api.getModLoaderString(flag); break; } } } // Currently, we rely on a couple heuristics to determine whether an update is actually available or not: // - The file needs to be preferred: It is either the primary file, or the one found via (explicit) usage of the // loader_filter // - The version reported by the JAR is different from the version reported by the indexed version (it's usually the case) // Such is the pain of having arbitrary files for a given version .-. auto project_ver = Modrinth::loadIndexedPackVersion(project_obj, best_hash_type, loader_filter); if (project_ver.downloadUrl.isEmpty()) { qCritical() << "Modrinth mod without download url!"; qCritical() << project_ver.fileName; emit checkFailed(mappings.find(hash).value(), tr("Mod has an empty download URL")); continue; } auto mod_iter = mappings.find(hash); if (mod_iter == mappings.end()) { qCritical() << "Failed to remap mod from Modrinth!"; continue; } auto mod = *mod_iter; auto key = project_ver.hash; if ((key != hash && project_ver.is_preferred) || (mod->status() == ModStatus::NotInstalled)) { if (mod->version() == project_ver.version_number) continue; // Fake pack with the necessary info to pass to the download task :) auto pack = std::make_shared(); pack->name = mod->name(); pack->slug = mod->metadata()->slug; pack->addonId = mod->metadata()->project_id; pack->websiteUrl = mod->homeurl(); for (auto& author : mod->authors()) pack->authors.append({ author }); pack->description = mod->description(); pack->provider = ModPlatform::ResourceProvider::MODRINTH; auto download_task = makeShared(pack, project_ver, m_mods_folder); m_updatable.emplace_back(pack->name, hash, mod->version(), project_ver.version_number, project_ver.changelog, ModPlatform::ResourceProvider::MODRINTH, download_task); } } } catch (Json::JsonException& e) { failed(e.cause() + " : " + e.what()); } }); connect(job.get(), &Task::finished, &lock, &QEventLoop::quit); setStatus(tr("Waiting for the API response from Modrinth...")); setProgress(1, 3); m_net_job = qSharedPointerObjectCast(job); job->start(); lock.exec(); emitSucceeded(); }