// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com> // // SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "Resource.h" /* Info: * Currently For Optifine / Iris shader packs, * could be expanded to support others should they exsist? * * This class and enum are mostly here as placeholders for validating * that a shaderpack exsists and is in the right format, * namely that they contain a folder named 'shaders'. * * In the technical sense it would be possible to parse files like `shaders/shaders.properties` * to get information like the availble profiles but this is not all that usefull without more knoledge of the * shader mod used to be able to change settings * */ #include enum class ShaderPackFormat { VALID, INVALID }; class ShaderPack : public Resource { Q_OBJECT public: using Ptr = shared_qobject_ptr; [[nodiscard]] ShaderPackFormat packFormat() const { return m_pack_format; } ShaderPack(QObject* parent = nullptr) : Resource(parent) {} ShaderPack(QFileInfo file_info) : Resource(file_info) {} /** Thread-safe. */ void setPackFormat(ShaderPackFormat new_format); bool valid() const override; protected: mutable QMutex m_data_lock; ShaderPackFormat m_pack_format = ShaderPackFormat::INVALID; };