// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (c) 2022 Jamie Mansfield * Copyright (C) 2023 Tayou * Copyright (C) 2023 TheLastRar * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GameOptionsPage.h" #include "minecraft/MinecraftInstance.h" #include "minecraft/gameoptions/GameOptions.h" #include "minecraft/gameoptions/GameOptionDelegate.h" GameOptionsPage::GameOptionsPage(MinecraftInstance* inst, QWidget* parent) : QWidget(parent), ui(new Ui::GameOptionsPage) { ui->setupUi(this); ui->tabWidget->tabBar()->hide(); m_model = inst->gameOptionsModel(); ui->optionsView->setModel(m_model.get()); ui->optionsView->setItemDelegateForColumn(2, new GameOptionDelegate(ui->optionsView, m_model->getContents())); ui->optionsView->setEditTriggers(QAbstractItemView::AllEditTriggers); auto head = ui->optionsView->header(); head->setDefaultSectionSize(250); if (head->count()) { for (int i = 1; i < head->count(); i++) { head->setSectionResizeMode(i, QHeaderView::Stretch); } head->setSectionResizeMode(head->count() -1, QHeaderView::Stretch); } connect(ui->optionsView, &QTreeView::doubleClicked, this, &GameOptionsPage::OptionDoubleClicked); } GameOptionsPage::~GameOptionsPage() { // m_model->save(); } void GameOptionsPage::openedImpl() { // m_model->observe(); } void GameOptionsPage::closedImpl() { // m_model->unobserve(); } void GameOptionsPage::retranslate() { ui->retranslateUi(this); } // QTreeView's double click checks if the cell clicked on has children // but a typical tree model would only have children in the first column // Workaround this by calling expand ourself void GameOptionsPage::OptionDoubleClicked(const QModelIndex& index) { if (!index.isValid() || index.column() == 0) return; const QModelIndex firstColumn = ui->optionsView->model()->index(index.row(), 0, index.parent()); if (!ui->optionsView->model()->hasChildren(firstColumn)) return; if (ui->optionsView->isExpanded(firstColumn)) ui->optionsView->collapse(firstColumn); else ui->optionsView->expand(firstColumn); }