// SPDX-FileCopyrightText: 2023 flowln // // SPDX-License-Identifier: GPL-3.0-only /* * PolyMC - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ModrinthResourcePages.h" #include "ui_ResourcePage.h" #include "modplatform/modrinth/ModrinthAPI.h" #include "ui/dialogs/ResourceDownloadDialog.h" #include "ui/pages/modplatform/modrinth/ModrinthResourceModels.h" namespace ResourceDownload { ModrinthModPage::ModrinthModPage(ModDownloadDialog* dialog, BaseInstance& instance) : ModPage(dialog, instance) { m_model = new ModrinthModModel(instance); m_ui->packView->setModel(m_model); addSortings(); // sometimes Qt just ignores virtual slots and doesn't work as intended it seems, // so it's best not to connect them in the parent's constructor... connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch())); connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthModPage::onSelectionChanged); connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthModPage::onVersionSelectionChanged); connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthModPage::onResourceSelected); m_ui->packDescription->setMetaEntry(metaEntryBase()); } auto ModrinthModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, std::optional loaders) const -> bool { auto loaderCompatible = !loaders.has_value(); if (!loaderCompatible) { auto loaderStrings = ModrinthAPI::getModLoaderStrings(loaders.value()); for (auto remoteLoader : ver.loaders) { if (loaderStrings.contains(remoteLoader)) { loaderCompatible = true; break; } } } return ver.mcVersion.contains(mineVer) && loaderCompatible; } ModrinthResourcePackPage::ModrinthResourcePackPage(ResourcePackDownloadDialog* dialog, BaseInstance& instance) : ResourcePackResourcePage(dialog, instance) { m_model = new ModrinthResourcePackModel(instance); m_ui->packView->setModel(m_model); addSortings(); // sometimes Qt just ignores virtual slots and doesn't work as intended it seems, // so it's best not to connect them in the parent's constructor... connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch())); connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthResourcePackPage::onSelectionChanged); connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthResourcePackPage::onVersionSelectionChanged); connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthResourcePackPage::onResourceSelected); m_ui->packDescription->setMetaEntry(metaEntryBase()); } ModrinthTexturePackPage::ModrinthTexturePackPage(TexturePackDownloadDialog* dialog, BaseInstance& instance) : TexturePackResourcePage(dialog, instance) { m_model = new ModrinthTexturePackModel(instance); m_ui->packView->setModel(m_model); addSortings(); // sometimes Qt just ignores virtual slots and doesn't work as intended it seems, // so it's best not to connect them in the parent's constructor... connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch())); connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthTexturePackPage::onSelectionChanged); connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthTexturePackPage::onVersionSelectionChanged); connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthTexturePackPage::onResourceSelected); m_ui->packDescription->setMetaEntry(metaEntryBase()); } ModrinthShaderPackPage::ModrinthShaderPackPage(ShaderPackDownloadDialog* dialog, BaseInstance& instance) : ShaderPackResourcePage(dialog, instance) { m_model = new ModrinthShaderPackModel(instance); m_ui->packView->setModel(m_model); addSortings(); // sometimes Qt just ignores virtual slots and doesn't work as intended it seems, // so it's best not to connect them in the parent's constructor... connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch())); connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthShaderPackPage::onSelectionChanged); connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthShaderPackPage::onVersionSelectionChanged); connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthShaderPackPage::onResourceSelected); m_ui->packDescription->setMetaEntry(metaEntryBase()); } // I don't know why, but doing this on the parent class makes it so that // other mod providers start loading before being selected, at least with // my Qt, so we need to implement this in every derived class... auto ModrinthModPage::shouldDisplay() const -> bool { return true; } auto ModrinthResourcePackPage::shouldDisplay() const -> bool { return true; } auto ModrinthTexturePackPage::shouldDisplay() const -> bool { return true; } auto ModrinthShaderPackPage::shouldDisplay() const -> bool { return true; } } // namespace ResourceDownload