#include "WideBar.h" #include #include #include class ActionButton : public QToolButton { Q_OBJECT public: ActionButton(QAction* action, QWidget* parent = nullptr) : QToolButton(parent), m_action(action) { setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred); connect(action, &QAction::changed, this, &ActionButton::actionChanged); connect(this, &ActionButton::clicked, action, &QAction::trigger); actionChanged(); }; public slots: void actionChanged() { setEnabled(m_action->isEnabled()); setChecked(m_action->isChecked()); setCheckable(m_action->isCheckable()); setText(m_action->text()); setIcon(m_action->icon()); setToolTip(m_action->toolTip()); setHidden(!m_action->isVisible()); setFocusPolicy(Qt::NoFocus); } private: QAction* m_action; }; WideBar::WideBar(const QString& title, QWidget* parent) : QToolBar(title, parent) { setFloatable(false); setMovable(false); setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu); connect(this, &QToolBar::customContextMenuRequested, this, &WideBar::showVisibilityMenu); } WideBar::WideBar(QWidget* parent) : QToolBar(parent) { setFloatable(false); setMovable(false); setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu); connect(this, &QToolBar::customContextMenuRequested, this, &WideBar::showVisibilityMenu); } void WideBar::addAction(QAction* action) { BarEntry entry; entry.bar_action = addWidget(new ActionButton(action, this)); entry.menu_action = action; entry.type = BarEntry::Type::Action; m_entries.push_back(entry); m_menu_state = MenuState::Dirty; } void WideBar::addSeparator() { BarEntry entry; entry.bar_action = QToolBar::addSeparator(); entry.type = BarEntry::Type::Separator; m_entries.push_back(entry); } auto WideBar::getMatching(QAction* act) -> QList::iterator { auto iter = std::find_if(m_entries.begin(), m_entries.end(), [act](BarEntry const& entry) { return entry.menu_action == act; }); return iter; } void WideBar::insertActionBefore(QAction* before, QAction* action) { auto iter = getMatching(before); if (iter == m_entries.end()) return; BarEntry entry; entry.bar_action = insertWidget(iter->bar_action, new ActionButton(action, this)); entry.menu_action = action; entry.type = BarEntry::Type::Action; m_entries.insert(iter, entry); m_menu_state = MenuState::Dirty; } void WideBar::insertActionAfter(QAction* after, QAction* action) { auto iter = getMatching(after); if (iter == m_entries.end()) return; BarEntry entry; entry.bar_action = insertWidget((iter + 1)->bar_action, new ActionButton(action, this)); entry.menu_action = action; entry.type = BarEntry::Type::Action; m_entries.insert(iter + 1, entry); m_menu_state = MenuState::Dirty; } void WideBar::insertWidgetBefore(QAction* before, QWidget* widget) { auto iter = getMatching(before); if (iter == m_entries.end()) return; BarEntry entry; entry.bar_action = insertWidget(iter->bar_action, widget); } void WideBar::insertSpacer(QAction* action) { auto iter = getMatching(action); if (iter == m_entries.end()) return; auto* spacer = new QWidget(); spacer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); BarEntry entry; entry.bar_action = insertWidget(iter->bar_action, spacer); entry.type = BarEntry::Type::Spacer; m_entries.insert(iter, entry); } void WideBar::insertSeparator(QAction* before) { auto iter = getMatching(before); if (iter == m_entries.end()) return; BarEntry entry; entry.bar_action = QToolBar::insertSeparator(before); entry.type = BarEntry::Type::Separator; m_entries.insert(iter, entry); } QMenu* WideBar::createContextMenu(QWidget* parent, const QString& title) { auto* contextMenu = new QMenu(title, parent); for (auto& item : m_entries) { switch (item.type) { default: case BarEntry::Type::None: break; case BarEntry::Type::Separator: case BarEntry::Type::Spacer: contextMenu->addSeparator(); break; case BarEntry::Type::Action: contextMenu->addAction(item.menu_action); break; } } return contextMenu; } static void copyAction(QAction* from, QAction* to) { Q_ASSERT(from); Q_ASSERT(to); to->setText(from->text()); to->setIcon(from->icon()); to->setToolTip(from->toolTip()); } void WideBar::showVisibilityMenu(QPoint const& position) { if (!m_bar_menu) m_bar_menu = std::make_unique(this); if (m_menu_state == MenuState::Dirty) { for (auto* old_action : m_bar_menu->actions()) old_action->deleteLater(); m_bar_menu->clear(); for (auto& entry : m_entries) { if (entry.type != BarEntry::Type::Action) continue; auto act = new QAction(); copyAction(entry.menu_action, act); act->setCheckable(true); act->setChecked(entry.bar_action->isVisible()); connect(act, &QAction::toggled, entry.bar_action, [this, &entry](bool toggled){ entry.bar_action->setVisible(toggled); // NOTE: This is needed so that disabled actions get reflected on the button when it is made visible. static_cast(widgetForAction(entry.bar_action))->actionChanged(); }); m_bar_menu->addAction(act); } m_menu_state = MenuState::Fresh; } m_bar_menu->popup(mapToGlobal(position)); } [[nodiscard]] QByteArray WideBar::getVisibilityState() const { QByteArray state; for (auto const& entry : m_entries) { if (entry.type != BarEntry::Type::Action) continue; state.append(entry.bar_action->isVisible() ? '1' : '0'); } state.append(','); state.append(getHash()); return state; } void WideBar::setVisibilityState(QByteArray&& state) { auto split = state.split(','); auto bits = split.first(); auto hash = split.last(); // If the actions changed, we better not try to load the old one to avoid unwanted hiding if (!checkHash(hash)) return; qsizetype i = 0; for (auto& entry : m_entries) { if (entry.type != BarEntry::Type::Action) continue; if (i == bits.size()) break; entry.bar_action->setVisible(bits.at(i++) == '1'); // NOTE: This is needed so that disabled actions get reflected on the button when it is made visible. static_cast(widgetForAction(entry.bar_action))->actionChanged(); } } QByteArray WideBar::getHash() const { QCryptographicHash hash(QCryptographicHash::Sha1); for (auto const& entry : m_entries) { if (entry.type != BarEntry::Type::Action) continue; hash.addData(entry.menu_action->text().toLatin1()); } return hash.result().toBase64(); } bool WideBar::checkHash(QByteArray const& old_hash) const { return old_hash == getHash(); } #include "WideBar.moc"