#pragma once #include #include #include #include #include class WideBar : public QToolBar { Q_OBJECT public: explicit WideBar(const QString& title, QWidget* parent = nullptr); explicit WideBar(QWidget* parent = nullptr); ~WideBar() override = default; void addAction(QAction* action); void addSeparator(); void insertSpacer(QAction* action); void insertSeparator(QAction* before); void insertActionBefore(QAction* before, QAction* action); void insertActionAfter(QAction* after, QAction* action); QMenu* createContextMenu(QWidget* parent = nullptr, const QString& title = QString()); void contextMenuEvent(QContextMenuEvent*) override; // Ideally we would use a QBitArray for this, but it doesn't support string conversion, // so using it in settings is very messy. [[nodiscard]] QByteArray getVisibilityState() const; void setVisibilityState(QByteArray&&); private: struct BarEntry { enum class Type { None, Action, Separator, Spacer } type = Type::None; QAction* bar_action = nullptr; QAction* menu_action = nullptr; }; auto getMatching(QAction* act) -> QList::iterator; private: QList m_entries; // Menu to toggle visibility from buttons in the bar std::unique_ptr m_bar_menu = nullptr; enum class MenuState { Fresh, Dirty } m_menu_state = MenuState::Dirty; };