// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com> // // SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "LocalShaderPackParseTask.h" #include "FileSystem.h" #include #include #include namespace ShaderPackUtils { bool process(ShaderPack& pack, ProcessingLevel level) { switch (pack.type()) { case ResourceType::FOLDER: return ShaderPackUtils::processFolder(pack, level); case ResourceType::ZIPFILE: return ShaderPackUtils::processZIP(pack, level); default: qWarning() << "Invalid type for shader pack parse task!"; return false; } } bool processFolder(ShaderPack& pack, ProcessingLevel level) { Q_ASSERT(pack.type() == ResourceType::FOLDER); QFileInfo shaders_dir_info(FS::PathCombine(pack.fileinfo().filePath(), "shaders")); if (!shaders_dir_info.exists() || !shaders_dir_info.isDir()) { return false; // assets dir does not exists or isn't valid } pack.setPackFormat(ShaderPackFormat::VALID); if (level == ProcessingLevel::BasicInfoOnly) { return true; // only need basic info already checked } return true; // all tests passed } bool processZIP(ShaderPack& pack, ProcessingLevel level) { Q_ASSERT(pack.type() == ResourceType::ZIPFILE); QuaZip zip(pack.fileinfo().filePath()); if (!zip.open(QuaZip::mdUnzip)) return false; // can't open zip file QuaZipFile file(&zip); QuaZipDir zipDir(&zip); if (!zipDir.exists("/shaders")) { return false; // assets dir does not exists at zip root } pack.setPackFormat(ShaderPackFormat::VALID); if (level == ProcessingLevel::BasicInfoOnly) { zip.close(); return true; // only need basic info already checked } zip.close(); return true; } bool validate(QFileInfo file) { ShaderPack sp{ file }; return ShaderPackUtils::process(sp, ProcessingLevel::BasicInfoOnly) && sp.valid(); } } // namespace ShaderPackUtils LocalShaderPackParseTask::LocalShaderPackParseTask(int token, ShaderPack& sp) : Task(nullptr, false), m_token(token), m_shader_pack(sp) {} bool LocalShaderPackParseTask::abort() { m_aborted = true; return true; } void LocalShaderPackParseTask::executeTask() { if (!ShaderPackUtils::process(m_shader_pack)) return; if (m_aborted) emitAborted(); else emitSucceeded(); }