/* Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "minecraft/auth/MinecraftAccount.h" namespace Ui { class LoginDialog; } class LoginDialog : public QDialog { Q_OBJECT public: ~LoginDialog(); static MinecraftAccountPtr newAccount(QWidget *parent, QString message); private: explicit LoginDialog(QWidget *parent = 0); void setUserInputsEnabled(bool enable); protected slots: void accept(); void onTaskFailed(const QString &reason); void onTaskSucceeded(); void onTaskStatus(const QString &status); void onTaskProgress(qint64 current, qint64 total); void on_userTextBox_textEdited(const QString &newText); void on_passTextBox_textEdited(const QString &newText); private: Ui::LoginDialog *ui; MinecraftAccountPtr m_account; shared_qobject_ptr m_loginTask; };