#pragma once #include #include namespace Ui { class SkinUploadDialog; } class SkinUploadDialog : public QDialog { Q_OBJECT public: explicit SkinUploadDialog(MinecraftAccountPtr acct, QWidget* parent = 0); virtual ~SkinUploadDialog(){}; public slots: void on_buttonBox_accepted(); void on_buttonBox_rejected(); void on_skinBrowseBtn_clicked(); protected: MinecraftAccountPtr m_acct; private: Ui::SkinUploadDialog* ui; };