/* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include #include #include #include #include void RedirectHandle(DWORD handle, FILE* stream, const char* mode) { HANDLE stdHandle = GetStdHandle(handle); if (stdHandle != INVALID_HANDLE_VALUE) { int fileDescriptor = _open_osfhandle((intptr_t)stdHandle, _O_TEXT); if (fileDescriptor != -1) { FILE* file = _fdopen(fileDescriptor, mode); if (file != NULL) { int dup2Result = _dup2(_fileno(file), _fileno(stream)); if (dup2Result == 0) { setvbuf(stream, NULL, _IONBF, 0); } } } } } // taken from https://stackoverflow.com/a/25927081 // getting a proper output to console with redirection support on windows is apparently hell void BindCrtHandlesToStdHandles(bool bindStdIn, bool bindStdOut, bool bindStdErr) { // Re-initialize the C runtime "FILE" handles with clean handles bound to "nul". We do this because it has been // observed that the file number of our standard handle file objects can be assigned internally to a value of -2 // when not bound to a valid target, which represents some kind of unknown internal invalid state. In this state our // call to "_dup2" fails, as it specifically tests to ensure that the target file number isn't equal to this value // before allowing the operation to continue. We can resolve this issue by first "re-opening" the target files to // use the "nul" device, which will place them into a valid state, after which we can redirect them to our target // using the "_dup2" function. if (bindStdIn) { FILE* dummyFile; freopen_s(&dummyFile, "nul", "r", stdin); } if (bindStdOut) { FILE* dummyFile; freopen_s(&dummyFile, "nul", "w", stdout); } if (bindStdErr) { FILE* dummyFile; freopen_s(&dummyFile, "nul", "w", stderr); } // Redirect unbuffered stdin from the current standard input handle if (bindStdIn) { RedirectHandle(STD_INPUT_HANDLE, stdin, "r"); } // Redirect unbuffered stdout to the current standard output handle if (bindStdOut) { RedirectHandle(STD_OUTPUT_HANDLE, stdout, "w"); } // Redirect unbuffered stderr to the current standard error handle if (bindStdErr) { RedirectHandle(STD_ERROR_HANDLE, stderr, "w"); } // Clear the error state for each of the C++ standard stream objects. We need to do this, as attempts to access the // standard streams before they refer to a valid target will cause the iostream objects to enter an error state. In // versions of Visual Studio after 2005, this seems to always occur during startup regardless of whether anything // has been read from or written to the targets or not. if (bindStdIn) { std::wcin.clear(); std::cin.clear(); } if (bindStdOut) { std::wcout.clear(); std::cout.clear(); } if (bindStdErr) { std::wcerr.clear(); std::cerr.clear(); } } bool AttachWindowsConsole() { auto stdinType = GetFileType(GetStdHandle(STD_INPUT_HANDLE)); auto stdoutType = GetFileType(GetStdHandle(STD_OUTPUT_HANDLE)); auto stderrType = GetFileType(GetStdHandle(STD_ERROR_HANDLE)); bool bindStdIn = false; bool bindStdOut = false; bool bindStdErr = false; if (stdinType == FILE_TYPE_CHAR || stdinType == FILE_TYPE_UNKNOWN) { bindStdIn = true; } if (stdoutType == FILE_TYPE_CHAR || stdoutType == FILE_TYPE_UNKNOWN) { bindStdOut = true; } if (stderrType == FILE_TYPE_CHAR || stderrType == FILE_TYPE_UNKNOWN) { bindStdErr = true; } if (AttachConsole(ATTACH_PARENT_PROCESS)) { BindCrtHandlesToStdHandles(bindStdIn, bindStdOut, bindStdErr); return true; } return false; }