Commit Graph

22 Commits

Author SHA1 Message Date
b2a5d8daf4 fix: don't include opted out versions with the 'Any' filter on the MD
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-10-12 10:26:14 -03:00
42eb265624 refactor: create mod pages and filter widget by factory methods
This takes most expensive operations out of the constructors.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-07 08:29:58 -03:00
3b4539de79 chore: update license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
943090db98 refactor: allow tracking multiple mod loaders 2022-05-19 08:49:27 +02:00
fcdc7a1a35 fix: fix Modrinth query when Quilt is in use 2022-04-19 10:22:50 +02:00
1dd663af6e CHANGE: switch the help pages to their own dir
also renames modrinth-platform/curseforge-platform to just Mod-platform since they have the pages are basically the same
2022-04-15 11:15:17 +02:00
e13ca94061 chore: resolve conflicts and merge upstream 2022-03-24 18:24:51 -03:00
062fc79286 Merge pull request #298 from Scrumplex/fix-i18n
Fix translatable strings
2022-03-21 14:21:06 +01:00
536b1a23fc fix: retranslate mod download pages 2022-03-20 21:51:23 +01:00
ccfd06ad21 fix(i18n): remove brand names from translations 2022-03-19 12:35:15 +01:00
8409aa2571 tidy: Fix clang-tidy issues on files changed in this PR
The checks used are roughly the same as the ones proposed in the
clang-tidy PR (except perhaps that I used modernize-* instead of listing
them individually,though I don't think this caused any readability
detriments).

In ModrinthModel.cpp and FlameModModel.cpp I ignored the
modernize-avoid-c-arrays one, mostly because making the sorts array an
std::array would most likely increase the code complexity because of the
virtual function. Aside from that, the static_cast warning from
Application.h was not dealt with, since it's not in this PR's scope.
2022-03-14 17:43:36 -03:00
9c57b54a81 refactor: move things around so that related things are close together
This also adds some comments around ModModel.cpp and ModPage.cpp to add
some ease of reading the code.

Also move some things from headers to cpp files.
2022-03-07 19:32:28 -03:00
f714adf6d2 refactor: move NetJob away from ModModel to ModAPI
This is done so that 1. ModAPI behaves more like an actual API instead
of just a helper, and 2. Allows for more easily creating other mod
providers that may or may not use network tasks (foreshadowing lol)
2022-03-07 16:22:57 -03:00
d755174bee clarify some method names and comments 2022-03-06 16:04:24 -03:00
5a638fa977 refactor: move "get versions" task from page to model
This seems more reasonable
2022-03-06 15:23:00 -03:00
5e9d49a910 refactor: use only a single unique_ptr for the api 2022-03-06 13:54:55 -03:00
2d68308d49 refactor: move url creation for mods to modplatform/
Moves all things related to creating the URLs of the mod platforms
that go to network tasks to a single place, so that:

1. Maintaining and fixing eventual issues is more straightforward.
2. Makes it possible to factor out more common code between the
   different modplatform pages
2022-03-02 23:13:04 -03:00
0dd1c26cf3 refactor: extract common code in mod pages and model
This creates a hierarchy in which ModPage and ModModel are the parents
of every mod provider, providing the basic functionality common to all
of them.

It also imposes a unique .ui file (they were already equal before, just
duplicated basically) on all mod providers.
2022-03-02 21:52:44 -03:00
881b2f2b38 refactor: Use a single indexed pack for mods
Since there's little difference between them, let's remove duplication
and merge them.
2022-03-02 18:49:19 -03:00
f5cf4eb45f feat(ui): allow downloading multiple mods from CurseForge at once 2022-02-21 21:53:21 -03:00
86935068f5 Fix wrong mod file name 2022-02-04 16:24:19 +01:00
975f77756d Added curseforge selection 2022-01-16 11:20:21 +01:00