Commit Graph

39 Commits

Author SHA1 Message Date
0eaff22145 Merge pull request #283 from flowln/fix_abort_on_autosearch 2022-10-28 21:34:59 +02:00
3ac398ac49 fix: use display name in code
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-10-18 09:50:27 +02:00
e7380e70a3 fix: use placeholder icon when the project has no icon in MR
Projects with no icon return a null icon URL in Modrinth's API.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-23 18:05:58 -03:00
ee4a829293 fix: remove manual icon resize in ModModel
THis fixes a FIXME, now that we fixed the issue :o

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-23 16:59:40 -03:00
1b0ca47682 Merge pull request #939 from flowln/mod_downloader_improve
Some more UI / UX improvements to the mod downloader!
2022-09-07 08:27:11 -03:00
7b6d269904 refactor: make NetJob inherit from ConcurrentTask as well!
Avoids lots of code duplication

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-28 16:29:01 -03:00
4a8abc948e fix: prevent segfault due to callbacks into deleted objects
Since network requests are, for the most part, asynchronous, there's a
chance a request only comes through after the request sender has already
been deleted.

This adds a global (read static) hash table relating models for the mod
downloader to their status (true = alive, false = destroyed). It is a
bit of a hack, but I couldn't come up with a better way of doing this.

To reproduce the issue before this commit: scroll really quickly through
CF mods, to trigger network requests for their versions and description.
Then, in the middle of it close the mod downloader. Sometimes this will
create a crash.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 18:34:15 -03:00
0808a10b7b feat: cache mod versions
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:30 -03:00
6f052baa94 refactor: use function cb instead of class cb in getVersions
I've discovered even more functional programming! :^)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:30 -03:00
5bc67d3f6b feat: cache extra mod info (like links and body)
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:30 -03:00
74c6c5cfbc refactor: use function cb instead of class cb in getModInfo
I've discovered functional programming :^)
This makes this route more fit for general use.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:30 -03:00
a8bcd85c93 feat+refactor: add shortcuts to mod downloader and clean up
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:29 -03:00
4a13dbe3bb feat: create delegate for project item views
This allows us to define custom painting for list view items. In
particular, this is applied to the mod downloader, in order to allow
displaying both the mod name and mod description, and settings their
effects (like bold or underline) independent of each other.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:29 -03:00
e5f6dc1b14 fix: aborts when using a Qt build with assertions enabled
Preventing undefined behaviour hooray! :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-03 12:44:19 -03:00
a135c06bcf fix: scale mod icons to the right size 2022-06-21 06:41:56 -03:00
27239b2dde Merge pull request #634 from flowln/donate_links
More links for CF / Modrinth mods / modpacks
2022-06-14 23:52:00 +10:00
9054ee18a1 Merge pull request #505 from flowln/improve_download_ux 2022-05-30 13:41:02 +02:00
ca3c6c5e8a feat: add donate links for modrinth mods 2022-05-24 09:38:48 -03:00
8f2c485c92 feat(ui): make selected mods in downloader bold with underline
Makes it easier to find which mods are selected in case you want to
change those.
2022-05-21 08:04:26 -03:00
943090db98 refactor: allow tracking multiple mod loaders 2022-05-19 08:49:27 +02:00
22f5128e39 adopt changes from #497 remapped 2022-05-08 15:22:50 +08:00
ac77997a7a fix: handle network errors when downloading modlist 2022-04-18 14:36:36 +02:00
277de41200 rework: make the filter as a tabbed widget in the dialog itself
Still needs a clear indication that the filter only applies after you
click the search button...
2022-04-15 08:49:43 -03:00
5cb0e75093 fix(ui): Refresh mod list when changing filtering options 2022-04-15 08:49:41 -03:00
c730fd6e5f feat: Use version filter when searching mods 2022-04-15 08:45:30 -03:00
35cfb41a9c fix: check for Quilt as Fabric-compatible loader 2022-04-07 18:46:09 +02:00
306df9e17f Merge pull request #352 from Scrumplex/fix-name
Update Credits and Branding
2022-03-29 11:24:48 +02:00
85f3fc9944 fix: remove "PolyMC" from strings 2022-03-27 20:59:51 +02:00
d00c320c00 optimize: Improve mod versions request to Modrinth
This uses more arguments in the GET request for mod versions on the
Modrinth API, filtering what versions can be returned, decreasing load
on Modrinth servers and improving a little the time it takes for the versions to be
available to the user.

This also removes the now unneeded check on correct modloaders in
ModrinthPackIndex, since it is now filtered by the Modrinth server.

Lastly, this adds a couple of helper functions in ModModel.
2022-03-24 19:31:11 -03:00
8409aa2571 tidy: Fix clang-tidy issues on files changed in this PR
The checks used are roughly the same as the ones proposed in the
clang-tidy PR (except perhaps that I used modernize-* instead of listing
them individually,though I don't think this caused any readability
detriments).

In ModrinthModel.cpp and FlameModModel.cpp I ignored the
modernize-avoid-c-arrays one, mostly because making the sorts array an
std::array would most likely increase the code complexity because of the
virtual function. Aside from that, the static_cast warning from
Application.h was not dealt with, since it's not in this PR's scope.
2022-03-14 17:43:36 -03:00
9c57b54a81 refactor: move things around so that related things are close together
This also adds some comments around ModModel.cpp and ModPage.cpp to add
some ease of reading the code.

Also move some things from headers to cpp files.
2022-03-07 19:32:28 -03:00
b131d3b2ec refactor: move more common code to base class
Also removes unused imports and organize the ModModel header
2022-03-07 18:28:24 -03:00
16bfafa29e refactor: de-duplicate common code in network mod APIs 2022-03-07 17:45:28 -03:00
f714adf6d2 refactor: move NetJob away from ModModel to ModAPI
This is done so that 1. ModAPI behaves more like an actual API instead
of just a helper, and 2. Allows for more easily creating other mod
providers that may or may not use network tasks (foreshadowing lol)
2022-03-07 16:22:57 -03:00
39bd04f06f refactor: use Enum instead of raw int for ModLoaderType 2022-03-06 16:45:39 -03:00
d755174bee clarify some method names and comments 2022-03-06 16:04:24 -03:00
5a638fa977 refactor: move "get versions" task from page to model
This seems more reasonable
2022-03-06 15:23:00 -03:00
2d68308d49 refactor: move url creation for mods to modplatform/
Moves all things related to creating the URLs of the mod platforms
that go to network tasks to a single place, so that:

1. Maintaining and fixing eventual issues is more straightforward.
2. Makes it possible to factor out more common code between the
   different modplatform pages
2022-03-02 23:13:04 -03:00
0dd1c26cf3 refactor: extract common code in mod pages and model
This creates a hierarchy in which ModPage and ModModel are the parents
of every mod provider, providing the basic functionality common to all
of them.

It also imposes a unique .ui file (they were already equal before, just
duplicated basically) on all mod providers.
2022-03-02 21:52:44 -03:00